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The Grand Betrayal

Venture to Gnomeregan and kill Mekgineer Thermaplugg. Return to High Tinker Mekkatorque when the task is complete.
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Mekgineer Thermaplugg slain

Description

I trusted Thermaplugg, <race>. Never did I expect that he would betray me and the entire gnomish people. And for what? Power? Wealth? All things that he would have had in time. Now we have been displaced from our home and that madman is in charge. The king of nothing....

We will retake Gnomeregan, <name>. We will not stop until the city is back in our control. If you wish to join in our fight, a simple task I ask of you: Kill the betrayer. Destroy Mekgineer Thermaplugg.

Reward

You can choose one of these awards:
Civinad Robes
Triprunner Dungarees
Dual Reinforced Leggings
Also, you get: 35

Progress

Is the task complete? Did he beg for lenience? For mercy??

Completion

I like to think that the last thing that went through his head as he collapsed to the ground was your foot, <race>. With Thermaplugg dead, our plans to retake Gnomeregan are one step closer to becoming a reality.

Gains

Upon completion of quests, get:

Related

Rating: +10 [-] [+]
By raventears on 08/11/2006 (Patch 1.12.0)
This quest can be difficult to complete depending on your group and how good they are, but before you consider passing it up, the rewards are most definately worth the work.
Rating: +50 [-] [+]
By Groucho on 08/11/2006 (Patch 1.12.0)
A few general tips to keep in mind during a Gnomeregan run:

You might consider making a macro like

/target Mobile Alert System
/cast Earth Shock(Rank 4)

or whatever rank of whatever instant-cast damage spell you might have. Moonfire, Arcane Shot, Fire Blast, you get the idea. If you're not all about macros, just keep your eyes peeled and make sure your sound is on so you can catch them, otherwise they spawn a pair of elites. Alone, this isn't that bad, but when they come in the middle of a fight already in progress, you're probably going to wipe unless you're slightly overleveled or have a really good and organized group.

A major chokepoint for many Gnomeregan groups is the tunnel with all the Dark Iron Agents. The first pull with 4 Dark Irons is just really tough, make sure you kill mines before they're armed. A little further along, there's a group of 3 Dark Irons and one Arcane Nullifier who seem like they're a linked pull. If you wait for the Arcane Nullifier to path over near you, you can pull it and one of the Dark Irons, splitting it up into two pulls of two instead of another group of 4 that can now reflect spells. As for Thermaplugg himself, just keep DPSing, have someone run around and push the buttons of the statues with open mouths to prevent being nuked with tons of bombs, and if you have a good mage, Thermaplugg can be kited with Blink and some clever maneuvering.
Rating: +2 [-] [+]
By sportman1280 on 07/02/2007 (Patch 2.1.2)
This quest is the killing the final boss in Gnomer. It is a bit tricky.

As you have your dps hit the boss, you have to have someone run around push the red buttons that the walking bombs come out of. If you don't, the bombs will simply explode on party members. Which puts the group into a wipe after a couple of bombs in a short amount of time. If you have the bombs under control, then the rest is just tanking and dps.
Show comment   Rating: -4 [-] [+]
By carsten139 on 09/07/2007 (Patch 2.1.3)
Show comment   Rating: -2 [-] [+]
By Diva on 08/25/2007 (Patch 2.1.3)
Show comment   Rating: -2 [-] [+]
By Bourner on 03/12/2008 (Patch 2.3.3)
Show comment   Rating: -2 [-] [+]
By tkfury on 02/14/2009 (Patch 3.0.9)
Show comment   Rating: -2 [-] [+]
By Suriea on 12/02/2009 (Patch 3.1.3)
Show comment   Rating: -2 [-] [+]
By Aazaroth on 04/12/2009 (Patch 3.0.9)
Rating: +16 [-] [+]
By Eruanna on 05/16/2009 (Patch 3.1.1)
Confirmed 17-may-09 it DOES count toward Loremaster of Eastern Kiingdoms
Show comment   Rating: -4 [-] [+]
By Kibblebit on 03/16/2010 (Patch 3.1.3)

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