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Quick Facts
Closes Quests

Elemental Leatherworking

Bring 2 Heart of Fire, 2 Globe of Water, 2 Core of Earth, and 2 Breath of Wind to Sarah Tanner in Searing Gorge.

Completing this quest will give you access to the Elemental Leatherworking arts.

The completion of this quest will prevent you from learning Dragonscale Leatherworking and Tribal Leatherworking; be sure this is the path you wish to follow before doing so.
Heart of Fire (2)
Globe of Water (2)
Core of Earth (2)
Breath of Wind (2)


Elemental leatherworking is what I know, and if you're willing to open your mind to the greater powers of substance, I will share with you all there is to learn.

Know this, <class>: by choosing this path you agree never to learn dragonscale or tribal leatherworking; there is only room for practice of one of the three arts. Furthermore, I'll need adequate proof that you are in tune with the elements of nature; to that end, bring me the purest essences of fire, water, earth, and wind.


The following spell will be cast on you:
Elemental Leatherworking


Making this kind of leather-based armor requires patience and dedication. Once you have cast your lot with the elements, there is no turning your back on them. Bring me proof of your worthiness, and we'll get started.


You've cast your lot, and the elements accept you. Once I have finished my tutelage, you shall command the will to craft the finest of leather garbs.

To train in the art for the future, simply speak to me and I will make available any knowledge that you have yet to commit as yours.


Upon completion of quests, get:
  • 420 experience (25 20 at max. level)