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2.Helcular's Revenge
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Helcular's Revenge

Charge the Rod of Helcular with the powers of the Flame of Azel, Flame of Veraz and the Flame of Uzel.

Drive the charged rod into Helcular's grave in Southshore.
  •  
Flame of Azel charged [Charging]
  •  
Flame of Veraz charged [Charging]
  •  
Flame of Uzel charged [Charging]
Rod of Helcular
Provided Item:
Rod of Helcular

Description

Here, take the Rod of Helcular. You will need it.

Helcular fashioned 3 ceremonial pyres as part of his most powerful spell. The Flame of Azel and the Flame of Veraz lie within the Foothill Caverns. The Flame of Uzel lies in a cave above the caverns, further north in the mountains.

The Rod of Helcular must be charged from each of the three flames. Once the ritual is complete, drive the rod into Helcular's grave in Southshore, the heavily guarded human town to the south. Vengeance shall be ours!

Progress

Helcular's grave teems with a mystical energy.

Completion

A great rumbling emanates from the ground.

Gains

Upon completion of quests, get:
  • 330 experience (19 80 at max. level)
  • 350 Reputation with Undercity

Related

Rating: +76 [-] [+]
By Tankme on 07/11/2006 (Patch 1.12.0)
Flames of Azel and Veraz are in the original cave of Yeti in Hillsbrad... Uzel is in Alteric Valley directly North of the original cave... If you picked up Frostmaine quest in Thunder Bluff kill the mtn lions in Hillsbrad to place the carcass on the Uzel flame, it will spawn Fostmaine (37) Yeti...easy kill...
Now on to the involved part...the grave for Southshore is near the river...watch out for the guards they will agro...when you do agro grards just run twards the grave stone...yes take the walk from Tauren Mill and res at your body...quickly click on the headstone and then run out at an NE angle from the stone...good luck ... I did it witout taking any sickness whatsoever... 35 Shaman Troll
Show comment   Rating: -2 [-] [+]
By joshka on 07/11/2006 (Patch 1.12.0)
Show comment   Rating: -2 [-] [+]
By oraro on 06/30/2007 (Patch 2.1.2)
Rating: +150 [-] [+]
By Jillu on 01/24/2007 (Patch 2.0.6)
His grave is at 52,53. If you want to avoid conflict, come in on the river, his grave is the closest one to the river in the graveyard.
Rating: +16 [-] [+]
By Pigskin on 01/26/2007 (Patch 2.0.6)
Jillu thanks for the comment I used your method and was not touched by the guards. The remains of Helcular came out and the guards didn't even attack him. I just hope some unsuspecting ally came by and was killed by him after I left. lol....
Rating: +18 [-] [+]
By ramen on 01/30/2007 (Patch 2.0.6)
The guards were nerfed back to level 45 and the whole east side of South Shore is empty of guards.
Show comment   Rating: -2 [-] [+]
By Evan on 02/12/2007 (Patch 2.0.6)
Rating: +6 [-] [+]
By ravagernl on 02/16/2007 (Patch 2.0.8)
You could help him by yelling at the alliance, a lvl 30 gnome came by and he got powned :D
Rating: +56 [-] [+]
By Deathway on 11/02/2007 (Patch 2.2.3)
Flame of Azel charged 1/1
Flame of Veraz charged 1/1
location : Hillsbrad Fothills
Cord's : 46.31 ( yeti cave )

Flame of Uzel charged 1/1
location : Alteric Valley
Cord's : 37.68
Rating: +6 [-] [+]
By ChillingOut on 03/17/2007 (Patch 2.0.10)
As from 18/3/07 (when i finished this quest most recently) Helcular raises from the grave, attacks one guard, gets the guard to like 90% then just disappears.

I also imagine that because the Tarren Mill guards are now level 45, the Southshore ones are aswell. This makes it easier to complete this quest as the guards will have a lower aggro range (i'm level 34 and got to the graveyard and completed the quest without getting any aggro). I also think they lowered the density of the guards around the graveyard.
Rating: +8 [-] [+]
By spiffleh on 03/23/2007 (Patch 2.0.10)
The first two Flames, as said by everybody else, are in the cave with the yeti's you killed to get the rod in the first place. One is on the highest level to the right and one is in the cavern to the left once you hit the bottom of the ramp.

The second one is trickier. It's in a cave called ""Growless Cave"". Go up the valley just east of the previous cave. You'll stumble upon the alliance entrance to AV. (It's a cave with a portal and a few ?? NPCs). Go past it. Keep going north through another little valley. You'll hit snow soon. Go slightly west and you'll hit a cave occupied by 2 or 3 lvl 34ish Yeti.

Helculars Grave is not appart of the rows of graves as I expected it would be. It's actually closer to the river. Its good fun, it almost killed a lvl 32 pally that spirit ressed right next to him =).
Show comment   Rating: -2 [-] [+]
By Deeana on 07/03/2007 (Patch 2.1.2)
Show comment   Rating: -2 [-] [+]
By kiddx on 04/22/2007 (Patch 2.0.12)
Rating: +6 [-] [+]
By aldara on 04/24/2007 (Patch 2.0.12)
I activated Hulcular (lvl 44 Elite) at his grave in Southshore and he walked around a bit. Some Alliance gathered nearby and watched us. Some of them walked up a bit to get a closer look and Hulcular sprang to life and ran into the group starting a huge fight. All kinds of people from the town started to run up and a huge commotion started. They killed him and started for the graveyard to see where he came from. I slipped away into the river and up to Tarren Mill while they stood scratching their heads.
That was a very rewarding ending. :)
Show comment   Rating: -2 [-] [+]
By themrchook on 05/15/2007 (Patch 2.0.12)
Show comment   Rating: -2 [-] [+]
By Thrantic on 05/16/2007 (Patch 2.0.12)
Rating: +4 [-] [+]
By McJesus on 07/24/2007 (Patch 2.1.3)
Note that getting hit won't stop the 'Charging' cast time like most other quests would have it. It acts like a normal spell (at least it did for me).

On a related note, after I raised Helcular I had the pleasure of watching a level 48 Draenei Shaman attempt to kill him and fail twice. Helcular also went after Caretaker Smithers and then promptly despawned after killing him. Alas.
Rating: +10 [-] [+]
By Henryk on 09/20/2007 (Patch 2.1.3)
You can combine dousing the http://aowow.org/https://vanillawowdb.com/?object=1770 Flame of Uzel with summoning http://aowow.org/https://vanillawowdb.com/?quest=1136 37: Frostmaw as they both take place in the Growless Cave at 37,67 in the Alterac Mountains.
Rating: +2 [-] [+]
By ZZII on 09/23/2007 (Patch 2.1.3)
More exact koords for his grave:
52,75 - 53,36
i found it a bit hard finding it, but as long as you go down the river u dont have to fight any guard.
Rating: +8 [-] [+]
By Scarlogic on 10/13/2007 (Patch 2.2.3)
1. Go to the Darrow Hill cave where you found the rod!.
2. Run around in the cave and grind untill you find the 2 flames!
3. When you are done in there, jump out and run north!
4. Run to 37,68 ( Alterac Mountains )

I did this and had a nice result in earning like 5 bars of xp :)
Rating: +4 [-] [+]
By Megami on 10/21/2007 (Patch 2.2.3)
When I did this quest, the flames had the longest range on them... I could click it from over 20 yards away without killing the mobs around it, bug or has it always done this? I don't see any other posts about it.
Rating: +2 [-] [+]
By kabwarlock on 01/21/2008 (Patch 2.3.2)
29 rogue, my only tough time with this quest was getting the Flame of Uzel. Of course I didn't check here first long enough to notice it doesn't break on hit, but I got to the cave and killed the first of the three. I see the second two are both level 34, so I sapped one and had to blow all my cooldowns and pots to kill the other one. I just resapped the first one, got the flame, took off my gear, and spirit rezzed back at tarren mill :D
Rating: +24 [-] [+]
By DELCaribou16 on 02/14/2008 (Patch 2.3.3)
Just something amusing that happened to me completing this quest on my warlock. Two flagged night elves were harassing me and jumping around spamming duels and /spit.

But when I turned in the rod at the gravestone, it summoned the 43 elite who promptly killed the two of them. :-D
Rating: +4 [-] [+]
By arb92 on 04/12/2008 (Patch 2.4.1)
These are the locations of the 3 flames and the grave:

Azel - When you enter the yeti cave in Darrow Hill in Hillsbrad Foothills, you can see it on the other side of where you entered. Turn right, defeat all the yetis until you get there and you got that one.

Veraz - From the entrance of the same cave, turn left going down the slope, then the first room you see on the left, go there. First, you will see a water area, the flame is in the middle of that area.

Uzel - A little longer to get to, on this one, you need to go to Alterac Mountains [north of Hillsbrad Foothills]. If you entered there from the path where Tarren Mill is, when you get into the snowy area with the yetis. On the southwestern corner of that snowy mountain area, there is a cave and that is where that one is.

The grave - Follow the river in Hillsbrad foothills into Southshore. Keep following it south until you see Southshore pop up on your screen. When you get that, go west and keep walking until you see the question mark to complete. BE VERY CAREFUL BECAUSE THERE ARE ALLIANCE GUARDS AROUND THERE!
Rating: +2 [-] [+]
By nusmesa on 11/07/2008 (Patch 3.0.3)
As a rogue:

In the Cave in Alterac Mnts. Sap 1st Yeti at entrance. Evasion then click on the flame.
The other 2 will attack you but you will eventualy take the flame. And die. But you got the quest finished.
Rating: +2 [-] [+]
By Sugi91 on 08/16/2008 (Patch 2.4.3)
The Flame of Uzel is in The Growless Cave in Alterac mountains while the other two are in the Yeti cave in Darrow Hills, Hilsbrad Foothills.
Rating: +2 [-] [+]
By Saldor on 08/19/2008 (Patch 2.4.3)
A good idea for this quest if you have a good leveled alliance on the same server is to leave him at the graveyard and once you summon him log to your alliance and kill him, every time i kill him i get a green =) easy loot!

Also a good tactic for getting to the grave is to approach from the river (where all the turtles are) you can avoid the guards no problem that way =)
Rating: +2 [-] [+]
By Arterdras on 08/23/2008 (Patch 2.4.3)
He used to really raise hell in Shouthshore back before the expansion. Now hes easily taken down by a couple lvl 40s...
Rating: +2 [-] [+]
By Subzidion on 01/08/2008 (Patch 2.3.2)
Level 31 Shadow Priest & Level 29 Paladin - Had no trouble getting through any of the yeti's and charging the rod. A ton easier then I would have expected that quest to be. At his grave, no guards around that I could even see. An easy 3600 XP.
Rating: +2 [-] [+]
By neverwinters on 09/13/2008 (Patch 2.4.3)
Did it with a lvl 29 pally in like under a minute. What happen was I tried to pull 1 of the yetis instead all 3 of em came at me and i was like ""OMG iM DEAD""and there was a lvl 40 lock ally outside. But at the last second I remembered to use divine shield and I ran into the cave just in time to finish quest before 3 yetis ate me up!
Rating: +2 [-] [+]
By rrsx on 10/02/2009 (Patch 3.1.3)
i was hoping for him to wipe the whole southshore....but he just stood there.And then a level 33 ally came.Helcular yelled something summoned his puppets and attacked him...got him to 80% before he aggro'd all the southshore guards and got killed...i'm embarased...

Edit:He yelled:
I rise from the grave to get my revenge!
Rating: +2 [-] [+]
By heiligkeit on 11/02/2009 (Patch 3.1.3)
Cave in Alterac is indeed 37,66...however there is a path from 41,76 that you could take without walking through as many yeti's or ogres, with the new mounts at lvl 30 you'd be a sure win to run past the lions easily too.
Rating: +2 [-] [+]
By staufus on 12/02/2009 (Patch 3.1.3)
Easily done with a level 27 paladin. For the first part, just charge and don't worry about dying; for the second part, just follow down the river like suggested above. You probably won't me anything harmful.
Rating: +2 [-] [+]
By damnrq on 03/21/2009 (Patch 3.0.9)
It's best to use ICE ARMOR on the mountain yeti and be patient, but the cave on south facing slope up and back behind original yeti cave is very small and flame is very reachable on first try. I didn't die not once when visiting grave in Southshore and walked right up clicked on grave and ran back ne away from guards. Did die four times while fighting mountain yeti because using wrong armor. Lvl 33 Mage
Rating: +2 [-] [+]
By Eximius on 04/13/2009 (Patch 3.0.9)
Did this as a 32 Rogue. I clicked on the Grave after moving to it from the river. Got quest done but got two mobs on me instantly, with a poison dot. Luckily, i Vanished and they despawned. So be prepared to fear and run or escape in your Class way.
Rating: +2 [-] [+]
By AzhiDahaki on 04/17/2009 (Patch 3.1.0)
After raising Helcular's remains I went over and picked a fight with Caretaker Smithers. I ran Smithers over to where Helcular was milling around and he jumped into the fight, summoning skeleton soldiers to aid. It was fantastic.
Rating: +2 [-] [+]
By Belania on 05/04/2009 (Patch 3.1.1)
Helcular has minions now!

While I was turning in, I got attacked by a Southshore Guard. Helcular and his minions spawned and pwned him, while a puzzled ally looked on. hehe So much fun!
Rating: +4 [-] [+]
By quased on 05/01/2010 (Patch 3.1.3)
When I first did this, back in the day (couple of weeks after Vanilla WoW came out), Helcular would spawn, aggro a ton of guards, kill a couple, and then start summoning skeletons. ALOT of skeletons. It was entirely possible to pull townspeople and ally players into the swarm of skeletons and watch them get slaughtered. He was the first truly powerful NPC I encountered in WoW, and it was kind of awesome to know that you where the one who had raised him from the dead. It's Sad that he got nerfed into obscurity later on.
Rating: +2 [-] [+]
By demon7185 on 07/02/2010 (Patch 3.1.3)
just finished this, i stood there watching him go back and forth between graves for about ten minutes then he summoned a ton of skeletons and killed southshore. so, he actually does do something.
Rating: +2 [-] [+]
By bugbearuk on 04/27/2010 (Patch 3.1.3)
I am a level 37 horde warrior, I just did this q and avoided the level 45 guards in southshore taking a round about trip to the graveyard.

I spawned hercular who is still a level 44 elite (although 4370 hp is silly by level 70-80 standards), he did wait about 5 secs then spawns 3 mobs then walks around gy doing nothing.

So I though Hmm let me bring something to him.

I ran near a guard area agroed them and ran back to him and his minions.

They ignored the guard. I was taking heavy damage from the guard, then suddenly after about 6 secs of the guard being near both hercular and his mobs and say 'death to .... revenge ....' and started to kill the guard
the guard managed to kill of the minions and as he did so hercular started to cast and spawned 3 more.so we now had 5 minions and 1 level 44 elite horde plus myself in the gy, so i ranged attacked the next guard and this time the minions jumped straight on the guard.

after a while the minions despawn and it takes approx 5-10 secs of an alliance (npc or player) in hercular's prescence ) for him to agro on them.

He will spawn 3 minions about once every 20 secs if one of his initial 3 falls.

A level ? alliance player (BM hunter) came over to see what was attacking southshore and 7 of herculars minions jumped on it
the bm hunter got reduced to 1/4 health b4 its cat had killed off the minions, by which time hercular was doing invis and spawning minions elsewhere

Eventually the hunter kill the elite directly and mopped up the mobs leavbing me to be kill for the 2nd time by the level 45 guards.

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