The Perfect Poison
Dirk Thunderwood at Cenarion Hold wants you to bring him Venoxis's Venom Sac and Kurinnaxx's Venom Sac.Venoxis's Venom Sac | |
Kurinnaxx's Venom Sac |
Description
My brother and I run the poison operations out of the manor Ravenholdt.Lord Ravenholdt tasked me to track down a new and extremely effective poison compound that can be crafted from the venom sacs of the inhabitants of Zul'Gurub and the Ruins of Ahn'Qiraj.
There are two particularly venomous beasts residing in those blasted ruins that possess what it is that we might be looking for, <class>. Bring me a venom sac from the beasts Kurinnaxx and Venoxis and we would be eternally grateful.
Reward
You can choose one of these awards:Ravenholdt Slicer | Shivsprocket's Shiv | The Thunderwood Poker | Doomulus Prime | Fahrad's Reloading Repeater | Simone's Cultivating Hammer |
Progress
This ain't no smash and grab job, <name>. You're gonna need to bring friends.Completion
Ravenholdt thanks you, hero! Take your pick!Gains
Upon completion of quests, get:- 660 experience (39 60 at max. level)
- 250 Reputation with Cenarion Circle
Kurinnaxx is not hard, but if you don't know what to expect, he will give you a bit of trouble. Everybody in the raid needs to keep moving around to avoid sand traps; if the damage they inflict isn't much, and can be resisted (and absorbed with nature protection potions), the main issue is the silence effect, definitely a problem for casters (can't cast anything), and even warriors (you can't taunt or shout when silenced). Tanks will get tagged by him, the debuff increases damage taken and it stacks; it's crucial that when one tank has 5 or 6 debuffs, another tank picks him up until the former tank has lost the debuffs (30 seconds or so). So, warriors taunt and keep Kurinnaxx moving around to avoid sandtraps, and share the job as debuffs rain on them, melee DPS keeps moving along and burn him down. Avoid standing -behind- him at all cost, his tail does a very nasty cleave, hit his sides instead; don't stand infront of him if you're not a warrior, his frontal attack is even worse. Kurinnaxx isn't hard, and you don't need epic gear to win this, it's just basic group coordination and communication.
Venoxis is the easiest boss in ZG, found on the south side of the instance past the nook where the bat boss/Jek'lik is (ZG is all nooks, there's no order in which you kill the bosses). 4 serpent adds, one priest that turns into a big snake. Have mages sheep and/or druids sleep 3 of the adds, the main tank picks up Venoxis and drags him to a corner; secondary tank picks up the non-sheeped/sleeped snake, everybody kills it, repeat with the 3 other adds. When all 4 adds are dead (they're easy), everybody moves on to the main tank and help him burn down Venoxis; the only real hassle with Venoxis is the poison clouds he spreads around (acid green clouds, hard to miss them), they hurt a lot if you stand in them. The main tank will need to move Venoxis out of those clouds, melee follows out and keep burning the big snake down. And that's pretty much it, hence why Venoxis is called the easiest boss in ZG (if you want a real fight, head over to Jin'do lol).