A very rough place. I wouldn't set foot in the instance unless I was at least 40. The Indiana Jones and Transformers references in it though are great.
Uldaman is a great place for those replacing all their old pieces of gear with the new ones they're now able to wear. Warriors and Paladins can wear plate around the time they'll be coming here, and Shamen and Hunters will be able to wear mail. Uldaman offers a lot of good pieces that help facilitate the upgrade. Its an interesting instance that won't be made or broken by not having any one specific class as long as you have tanking and healing covered.
Guys, if u played game "Lost Vikings" (Blizzard ent. is developers) u remember that there was characters with names Olaf, Baleog and Eric. They are in Uldaman :DD.
Uldaman is a vast underground digsite, and in its depths you can find ancient stone golems, greedy dwarves, the master enchanter Annora and the stone watcher Archaedas. Also fight Ironaya, Galgann Firehammer, Revelosh and many others...
Uldaman contains many treasures, such as The Rockpounder, Grimlocks Charge and the Horned Viking Helmet.
Enter poor, leave rich... Find the hidden chamber.
the whole instance should be doable with most groups if they play well. the first part is a piss, and should be doable with lvl 40's. we did him with only 4 players, and not very high lvl's either. and two of the players had only been in Uldaman 2 times before (inexperienced players i would call them).
44 warrior 44 shammy 45 pala 44 mage
no extra potions, elixirs etc, just normal class buffs.
very confident in our team, we went straight to Zul'Farrak and downed everything but the cave dude and we didnt have the mallet.
conclusion: lvl's help, good players make the difference =)
There is also a back entrance to uldaman south of the Ressuction Point (Spirit Healer/Grave Yard) which puts you closer to the end of the instance, saves time unless your looking for some of the boss drops
For a high lvl char and enchanter i like coming back here because i can easily run to the dwarves and up to ironaya quickly. They all drop gear level 35-40 ish and this when disenchanted turn into the very valuable small radiant shard used in the very popular fiery enchant. Also small radiant shards are high in demand on my server and sell really well.
My goodness this has been nerfed . I was aked to come tank it (at lvl 38) I thought are you nuts? bosses are like lvl 44-45 or so.... anyway i didn;t know about the patch.. we went with lvl 38 37 40 40 and 41 and it was too easy.. and the loot is still very good. lots of lvl 40 REQUIRED items, so we couldn;t even wear hald the stuff we won :)
There are 3 or 4 sections in the dungeon where a ton of non-elite scorpids are waiting for you. If your tank is not capable of holding AOE aggro, make sure you have an off-tank to pick them up, because they'll eat healers for breakfast. Also, it's a good idea to make sure that everyone knows this so you don't have an erstwhile member of your party pulling these things when you aren't ready; it's very easy to wipe if you know what's going on, but relatively easy to defeat if you are prepared.
For soloing this instance, there are quite a few ledges you can jump on which will make enemies run really far away to be able to get to you. If you stick to the small ledges in the green marble rooms, you can avoid a lot of attention and make it harder for enemies to chase you. There are even a couple places you can end up where enemies can't get you at all, and will evade out and you'll leave combat! There are two I know of so far:
In the hallway leading to the dwarves, while facing the entrance to the small cave that leads into the dwarf room, there is a ledge to the left. If you hop on the pot in the corner and hop again, you can kind of glitch up there and no troggs can get to you. Makes it easier to just run to the dwarves from here and feign if you are a hunter. Even better, however...
Behind Grimlok and to the right is a chunk of earth, boulder thing. If you jump behind it and wait, you'll leave combat. This is excellent for killing Grimlok quickly; Just run to that spot, leave combat, jump out again and kill him asap, loot, and run back behind the boulder. Feel free to hearthstone!
Nice greek architecture. And that guy you see holding the roof outside some of the doors in there. I think he is a reference to Atlas, a titan whos job was to hold the sky above the earth.
attention enchanters, as a 65 lock, i'd rip this place up in about 30-40 minutes and DE everything that drops. In a single trip i'd get about 3 Large Radiant Shards, 2-3 Small Radiant Shards, a small bit of illusion dust and maybe some Nether Essence if I'm lucky. Easy way to get some reagants.
I'd also come out of there with about 60 silk or so and a stack or two of mageweave...
Uldaman is a dandy little reagent run for high levels.
Some days ago me (level 39 subtlety rogue) and a level 38 healer priest managed to 2-man the entire place. I don't really recommend it, since it practically took us a whole day (with lunchbreaks and stuff), but it is doable. The bosses are pretty easy, and I wasn't really well geared (still had Tunic of Westfall and a dagger from ~lvl 20). Altough last boss was a bit tricky but on the second try we managed to down him with the run-out-and-back-up-to-second-floor tactic.
Just get 5 people if you want to do it, way easier and faster :)
So our intrepid Pally and Shammy 2 man team decided they had had enough of SM and a trip to Uldaman was on the cards.. Both level 38 and wearing quest and lower instance items (no heirlooms).
This instance is very straight forward and strangely enjoyable. If you take the mobs in groups of 4 (if elite) then you should have no troubles. Their are no fights that need any real co-ordination or tactics, other than Archaedas, where as a Shammy I stood right on the Paladin to ensure any incoming mobs would be cought up in his concecration. If you have a competent healer / tank combo then there is no reason you wont be able to clear this instance at lvl 38. We went back for a 2nd run after hitting 39 and wanting to get to 40 so we could take the quest at the end. Running this instance twice and handing in the quests netted us an average of 71k exp an hour.
"When the world was sundered by the Well of Eternity's implosion, the earthen were deeply affected. Reeling with the pain of the earth itself, the earthen lost much of their identity and sealed themselves within the stone chambers where they were first created. Uldaman, Uldum, Ulduar... these were the names of the ancient Titan cities where the earthen first took shape and form. Buried deep beneath the world, the earthen rested in peace for nearly eight thousand years. "
"When the world was sundered by the Well of Eternity's implosion, the earthen were deeply affected. Reeling with the pain of the earth itself, the earthen lost much of their identity and sealed themselves within the stone chambers where they were first created. Uldaman, Uldum, Ulduar... these were the names of the ancient Titan cities where the earthen first took shape and form. Buried deep beneath the world, the earthen rested in peace for nearly eight thousand years. "
Well, this instance is soloable as a well-geared L42 BM hunter (heirlooms and mostly blues).
I got 2.5 levels soloing in here from L40 to just under L43. At 40 and 41 I was just farming https://vanillawowdb.com/?npc=6910 Revelosh hoping to get a nice mail bracer. Killed him 8 times, never saw any bracer at all - 6x plate tanking boots of Bear/Boar/Stamina/Defense and 1x each of gloves and shoulders. Took about 15 mins per run and I got about 4 bars of xp each run.
- Get a pet with an aoe ability so that Mend Pet doesn't pull mobs to you. I like bears (Swipe).
- Pull mobs well back. Lots of mobs in here will run at low health, and while a full party can (usually) handle two packs at once, your pet can't.
- Kill casters first.
- If your pet is taking too much damage from packs of 3+ mobs then drop a trap and pull one of them to you with Distracting Shot or Multi-Shot. You can even tank one for a bit yourself (although don't try that with frenzied troggs).
- An alternative slower method of dealing with large packs is to burn 1 or 2 down quickly then feign death when your pet dies. This works well on Grimlok and the pulls in the temple with a statue and 5+ non-elite adds.
- Grimlok - kill the basilik first and the geomancer second.
- Archaedas has 22k hp but is pretty easy if you pull him all the way up to the big room above. Put on cheetah and start running as soon as you activate him, you don't need to do any damage because he's not leashed. Then it's just tank and spank and you kill the weak (350hp) adds that eventually make their way up, while keeping your pet on the boss. Having your melee weapon skill high enough that you can actually hit them if they get close is very, very useful.
- If, like me, you want this dungeon done for the quest chain that starts in the room behind the last boss and rewards https://vanillawowdb.com/?item=34421 Cave Crawler's Mail Treads , be aware that although you can get this quest at 40, you can't do the last part of the chain until 45... >.> I might have waited had I realised that, it would be MUCH easier at L45. Oh well, it was a fun couple of hours anyway.
Just a note for greedy prot warriors that don't want to share loot:
This instance is perfectly soloable by level 40 prot warriors wearing green/blue plate armor and decent rings/shield/necklace/wep. I had 45% damage reduction and 2.6k HP at that time.
The trick is simple: LoS pull as little mobs as possible; Always have Shield Block on, if it's on a cooldown, let it recharge Don't use Shield Wall unless it's 100% necessary. Have at least 40 pieces of food/bandages.
If you do things right, you will: Have ~80-95% health left of you pull a single melee mob; Have ~70-90 health if you pull a caster Survive if 8 mobs pull and you have Shield Wall ready
Other tips: If you feel like shield wall is a must, use it to compensate the cooldown of Shield Block. Last stand>potting! If there are no mobs around, you can fear those attacking you and quickly bandage!
Uldaman is unique in its own right, but it reminds me a little too much of WC, what with the windy passages that lead every which way. On the other hand, Uldaman is loaded with bosses, thus more blue drops.
But if you're looking to just farm exp, go for SM.
Also in this section is a small side area where the lost vikings (yes the classic video game) areneed to say that Lost Vikings is game FROM blizzard as well - but they were just small studio with different name in that time
This was my haul today as a 73 Hunter. Didn't really look at how long it took.
68 Silk 48 Mageweave 28 Heavy Leather 11 Thick Leather 9 or 10 Medium Leather 1 Medium Hide
Pattern: Swift Boots Plans: Golden Scale Cuirass
1 Jade 1 Aquamarine
1 Strong Iron Lockbox
10 Soulbound Items sold for 8,34,55
16 BoE Greens
no data on gray and white items. I did not leave enough room in bags to haul it all out. actually had to dump some Northrend food items to make room. so, i guess a loss there.
I'd not go back w/o at least 4 empty 16's.
My main intention was to farm silk for an alt. I stupidly did not go in the main entrance but the back one and so missed the dwarves at the front. Bags too full once i got there to mess with them. Hearthed back.
For someone that is leveling and having a friend run them through instances, or wants to meet friends there so you don't have to do Dungeon Finder runs, getting to Uldaman isn't that easy of a task, since if you haven't been in that area, you may not have the flight paths anywhere close yet. Yes, there are alternative modes of travel, but I didn't have any of those options at the time, so I'll assume you don't, either.
This is what I did to get there on my Level 35 Horde hunter:
Start at Undercity.
Hop on a bat heading to Hammerfall, Arathi. (You should already have it if you're 35 or higher).
From Hammerfall, take the path as it winds south to Wetlands. You'll pass one sign (take the path pointing you to Stromgarde), then the next sign will point you to Wetlands. If you pass over some bridges, you're going the right way.
Take the path south through Wetlands. When you reach the sign with lots of directional arrows, take the path to Loch Modan. You'll pass some alliance NPCs here and there, just avoid them since some will be level ? to you.
You'll reach a tunnel; go on through. It will pass through Dun Algaz, and a few tunnels later (with a couple level 25 Alliance NPCs here and there), you'll pass into Loch Modan.
When you come out of the tunnel and into Loch Modan, go east and pass south through the center of The Loch (now dry). You can go around the edges of the loch where water still exists, of course, but this way keeps you out of Alliance quest hubs. Go straight south until you hit the chasm.
Take the small, thin path that leads to the bottom of the chasm, and back up again into Badlands. Uldaman is on the right. Be careful, because everything wants to eat your face if you're the level I am.
Hope that helps anyone trying to get there the hard way, haha. :)
As of patch 4.1, you stand in the room amidst the model/map on the floor. There is a right-clickable called "Keystone" on the floor. Right click it, and the door will open. Ironaya will walk out. it looks like a little tower. don't need the other stuff.