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Uldaman

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Rating: +102 [-] [+]
By Linabloggins on 10/09/2006 (Patch 1.12.1)
Main entrance located in NW Badlands (near the passage to Loch Modan). Backdoor is in Dustwind Gulch (central east Badlands).
Show comment   Rating: -2 [-] [+]
By DarkCrisis on 12/11/2006 (Patch 2.0.1)
Rating: +40 [-] [+]
By Lobrede on 12/12/2006 (Patch 2.0.1)
Uldaman is a great place for those replacing all their old pieces of gear with the new ones they're now able to wear. Warriors and Paladins can wear plate around the time they'll be coming here, and Shamen and Hunters will be able to wear mail. Uldaman offers a lot of good pieces that help facilitate the upgrade. Its an interesting instance that won't be made or broken by not having any one specific class as long as you have tanking and healing covered.
Rating: +92 [-] [+]
By KoshiroDono on 03/15/2007 (Patch 2.0.10)
Guys, if u played game "Lost Vikings" (Blizzard ent. is developers) u remember that there was characters with names Olaf, Baleog and Eric. They are in Uldaman :DD.
Rating: +132 [-] [+]
By Bojo on 05/17/2007 (Patch 2.0.12)
Uldaman is a vast underground digsite, and in its depths you can find ancient stone golems, greedy dwarves, the master enchanter Annora and the stone watcher Archaedas. Also fight Ironaya, Galgann Firehammer, Revelosh and many others...

Uldaman contains many treasures, such as The Rockpounder, Grimlocks Charge and the Horned Viking Helmet.

Enter poor, leave rich...
Find the hidden chamber.

Enter Uldaman...

...If you dare!
Show comment   Rating: -2 [-] [+]
By sodd on 11/05/2007 (Patch 2.2.3)
Show comment   Rating: -2 [-] [+]
By Thorandric on 06/14/2007 (Patch 2.1.1)
Show comment   Rating: -2 [-] [+]
By Rainusone on 08/22/2007 (Patch 2.1.3)
Rating: +60 [-] [+]
By dongjinkim on 11/18/2007 (Patch 2.3.0)
Uldaman is now a level 36-40 instance.
Achaedas has been nerfed from level 49 down to 40.
Rating: +14 [-] [+]
By Benedict on 12/14/2007 (Patch 2.3.0)
My goodness this has been nerfed . I was aked to come tank it (at lvl 38) I thought are you nuts? bosses are like lvl 44-45 or so.... anyway i didn;t know about the patch.. we went with lvl 38 37 40 40 and 41 and it was too easy.. and the loot is still very good. lots of lvl 40 REQUIRED items, so we couldn;t even wear hald the stuff we won :)
Rating: +26 [-] [+]
By selith on 01/17/2008 (Patch 2.3.2)
All enchanting trainers can teach artisan level so you dont need to go in uldaman for artisan enchanting.
Show comment   Rating: -2 [-] [+]
By notquitegosu on 08/01/2008 (Patch 2.4.3)
Rating: +78 [-] [+]
By kalashnikovfire on 03/28/2008 (Patch 2.4.0)
as far as i no no one has said this but the minimum level for this instance is 30 to get in
Rating: +200 [-] [+]
By miraculousrandom on 05/27/2008 (Patch 2.4.2)
This is the most 1337 zone in the game *points to ID number*
Rating: +16 [-] [+]
By getimoliver on 08/05/2008 (Patch 2.4.3)
For soloing this instance, there are quite a few ledges you can jump on which will make enemies run really far away to be able to get to you. If you stick to the small ledges in the green marble rooms, you can avoid a lot of attention and make it harder for enemies to chase you. There are even a couple places you can end up where enemies can't get you at all, and will evade out and you'll leave combat! There are two I know of so far:

In the hallway leading to the dwarves, while facing the entrance to the small cave that leads into the dwarf room, there is a ledge to the left. If you hop on the pot in the corner and hop again, you can kind of glitch up there and no troggs can get to you. Makes it easier to just run to the dwarves from here and feign if you are a hunter. Even better, however...

Behind Grimlok and to the right is a chunk of earth, boulder thing. If you jump behind it and wait, you'll leave combat. This is excellent for killing Grimlok quickly; Just run to that spot, leave combat, jump out again and kill him asap, loot, and run back behind the boulder. Feel free to hearthstone!
Rating: +10 [-] [+]
By ionutmurar on 06/16/2008 (Patch 2.4.2)
just to know beside the regular enter in uldaman it's a second one from a cave 65. 43 coordinates
Rating: +12 [-] [+]
By Arovei on 08/18/2008 (Patch 2.4.3)
Maximum level for the summon stone is 44.
Rating: +2 [-] [+]
By sletnia on 10/22/2008 (Patch 3.0.2)
Rating: +54 [-] [+]
By wolfjr on 12/11/2008 (Patch 3.0.3)
In patch 3.0.8 you will no longer need to bring two other friends to Uldaman and in a relevant case, Blackrock Spire:The ritual objects that used to require 3 players to activate in Blackrock Spire and Uldaman now only require 1.http://forums.worldofwarcraft.com/thread.html?topicId=100501234&pageNo=2&sid=1#25 (source)
Rating: +8 [-] [+]
By Morzahn on 03/03/2009 (Patch 3.0.9)
Nice greek architecture. And that guy you see holding the roof outside some of the doors in there. I think he is a reference to Atlas, a titan whos job was to hold the sky above the earth.
Rating: +4 [-] [+]
By Damonjager on 04/22/2009 (Patch 3.1.1)
attention enchanters, as a 65 lock, i'd rip this place up in about 30-40 minutes and DE everything that drops. In a single trip i'd get about 3 Large Radiant Shards, 2-3 Small Radiant Shards, a small bit of illusion dust and maybe some Nether Essence if I'm lucky. Easy way to get some reagants.

I'd also come out of there with about 60 silk or so and a stack or two of mageweave...

Uldaman is a dandy little reagent run for high levels.
Rating: +2 [-] [+]
By Aronkoma on 03/05/2009 (Patch 3.0.9)
Some days ago me (level 39 subtlety rogue) and a level 38 healer priest managed to 2-man the entire place. I don't really recommend it, since it practically took us a whole day (with lunchbreaks and stuff), but it is doable. The bosses are pretty easy, and I wasn't really well geared (still had Tunic of Westfall and a dagger from ~lvl 20). Altough last boss was a bit tricky but on the second try we managed to down him with the run-out-and-back-up-to-second-floor tactic.

Just get 5 people if you want to do it, way easier and faster :)
Rating: +2 [-] [+]
By Cambo on 06/12/2009 (Patch 3.1.3)
I just solo'd as a 80 DK.
Came away with:

82 x Silk Cloth
61 x Mageweave Cloth
18 x green items
10 x blue items
A bunch of green recipes
Rating: 0 [-] [+]
By saferidges on 06/06/2009 (Patch 3.1.3)
So our intrepid Pally and Shammy 2 man team decided they had had enough of SM and a trip to Uldaman was on the cards.. Both level 38 and wearing quest and lower instance items (no heirlooms).

This instance is very straight forward and strangely enjoyable. If you take the mobs in groups of 4 (if elite) then you should have no troubles. Their are no fights that need any real co-ordination or tactics, other than Archaedas, where as a Shammy I stood right on the Paladin to ensure any incoming mobs would be cought up in his concecration. If you have a competent healer / tank combo then there is no reason you wont be able to clear this instance at lvl 38. We went back for a 2nd run after hitting 39 and wanting to get to 40 so we could take the quest at the end. Running this instance twice and handing in the quests netted us an average of 71k exp an hour.
Rating: +2 [-] [+]
By tmilhomens on 04/08/2009 (Patch 3.0.9)
"When the world was sundered by the Well of Eternity's implosion, the earthen were deeply affected. Reeling with the pain of the earth itself, the earthen lost much of their identity and sealed themselves within the stone chambers where they were first created. Uldaman, Uldum, Ulduar... these were the names of the ancient Titan cities where the earthen first took shape and form. Buried deep beneath the world, the earthen rested in peace for nearly eight thousand years. "

"When the world was sundered by the Well of Eternity's implosion, the earthen were deeply affected. Reeling with the pain of the earth itself, the earthen lost much of their identity and sealed themselves within the stone chambers where they were first created. Uldaman, Uldum, Ulduar... these were the names of the ancient Titan cities where the earthen first took shape and form. Buried deep beneath the world, the earthen rested in peace for nearly eight thousand years. "
Rating: +4 [-] [+]
By Delvara on 05/09/2009 (Patch 3.1.1)
Though they haven't announced it, I have a feeling this will be revamped in cataclysm.

It is one of the titans places of creation- LOLSOLO@50.

I hope they do change it.
Rating: 0 [-] [+]
By Firone on 10/29/2009 (Patch 3.1.3)
Soloable for a 49 warrior in protection spec with decent gear. Used about 5 healing pots to go through it.
Rating: +6 [-] [+]
By carlemil123 on 01/02/2010 (Patch 3.1.3)
Did anyone look at the zone ID?
Rating: +8 [-] [+]
By Paegan on 02/02/2010 (Patch 3.1.3)
Well, this instance is soloable as a well-geared L42 BM hunter (heirlooms and mostly blues).

I got 2.5 levels soloing in here from L40 to just under L43. At 40 and 41 I was just farming https://vanillawowdb.com/?npc=6910 Revelosh hoping to get a nice mail bracer. Killed him 8 times, never saw any bracer at all - 6x plate tanking boots of Bear/Boar/Stamina/Defense and 1x each of gloves and shoulders. Took about 15 mins per run and I got about 4 bars of xp each run.

Got bored of seeing plate boots, and when I dinged 42 I decided to try the back entrance. Managed to kill https://vanillawowdb.com/?npc=7291 Galgann Firehammer , https://vanillawowdb.com/?npc=4854 Grimlok (dropped the polearm!), and https://vanillawowdb.com/?npc=2748 Archaedas . Took a couple of hours and a couple of deaths and got me most of a level worths of xp.

Tips:

- Get a pet with an aoe ability so that Mend Pet doesn't pull mobs to you. I like bears (Swipe).

- Pull mobs well back. Lots of mobs in here will run at low health, and while a full party can (usually) handle two packs at once, your pet can't.

- Kill casters first.

- If your pet is taking too much damage from packs of 3+ mobs then drop a trap and pull one of them to you with Distracting Shot or Multi-Shot. You can even tank one for a bit yourself (although don't try that with frenzied troggs).

- An alternative slower method of dealing with large packs is to burn 1 or 2 down quickly then feign death when your pet dies. This works well on Grimlok and the pulls in the temple with a statue and 5+ non-elite adds.

- Grimlok - kill the basilik first and the geomancer second.

- Archaedas has 22k hp but is pretty easy if you pull him all the way up to the big room above. Put on cheetah and start running as soon as you activate him, you don't need to do any damage because he's not leashed. Then it's just tank and spank and you kill the weak (350hp) adds that eventually make their way up, while keeping your pet on the boss. Having your melee weapon skill high enough that you can actually hit them if they get close is very, very useful.

- If, like me, you want this dungeon done for the quest chain that starts in the room behind the last boss and rewards https://vanillawowdb.com/?item=34421 Cave Crawler's Mail Treads , be aware that although you can get this quest at 40, you can't do the last part of the chain until 45... >.> I might have waited had I realised that, it would be MUCH easier at L45. Oh well, it was a fun couple of hours anyway.

Good luck!
Rating: +4 [-] [+]
By Hakunamatata on 10/07/2010 (Patch 3.1.3)
Just a note for greedy prot warriors that don't want to share loot:

This instance is perfectly soloable by level 40 prot warriors wearing green/blue plate armor and decent rings/shield/necklace/wep. I had 45% damage reduction and 2.6k HP at that time.

The trick is simple:
LoS pull as little mobs as possible;
Always have Shield Block on, if it's on a cooldown, let it recharge
Don't use Shield Wall unless it's 100% necessary.
Have at least 40 pieces of food/bandages.

If you do things right, you will:
Have ~80-95% health left of you pull a single melee mob;
Have ~70-90 health if you pull a caster
Survive if 8 mobs pull and you have Shield Wall ready

Other tips:
If you feel like shield wall is a must, use it to compensate the cooldown of Shield Block.
Last stand>potting!
If there are no mobs around, you can fear those attacking you and quickly bandage!

Happy soloing!
Rating: +2 [-] [+]
By sopor30 on 02/09/2010 (Patch 3.1.3)
SM is sooooo much easier to farm for exp.

Uldaman is unique in its own right, but it reminds me a little too much of WC, what with the windy passages that lead every which way. On the other hand, Uldaman is loaded with bosses, thus more blue drops.

But if you're looking to just farm exp, go for SM.
Rating: +2 [-] [+]
By Blazejumper on 12/12/2010 (Patch 3.1.3)
Uldaman is 1337 :D
Rating: +6 [-] [+]
By Wolfiesden on 12/14/2010 (Patch 3.1.3)
Post Cata back entrance now 58,36
Rating: +4 [-] [+]
By Daralyn on 06/28/2011 (Patch 3.1.3)
Also in this section is a small side area where the lost vikings (yes the classic video game) areneed to say that Lost Vikings is game FROM blizzard as well - but they were just small studio with different name in that time
Rating: +2 [-] [+]
By Imthree on 04/24/2012 (Patch 3.1.3)
This was my haul today as a 73 Hunter. Didn't really look at how long it took.

68 Silk
48 Mageweave
28 Heavy Leather
11 Thick Leather
9 or 10 Medium Leather
1 Medium Hide

Pattern: Swift Boots
Plans: Golden Scale Cuirass

1 Jade
1 Aquamarine

1 Strong Iron Lockbox

10 Soulbound Items sold for 8,34,55

16 BoE Greens

no data on gray and white items. I did not leave enough room in bags to haul it all out. actually had to dump some Northrend food items to make room. so, i guess a loss there.

I'd not go back w/o at least 4 empty 16's.

My main intention was to farm silk for an alt. I stupidly did not go in the main entrance but the back one and so missed the dwarves at the front. Bags too full once i got there to mess with them. Hearthed back.
Rating: +12 [-] [+]
By Vixica on 11/18/2012 (Patch 3.1.3)
For someone that is leveling and having a friend run them through instances, or wants to meet friends there so you don't have to do Dungeon Finder runs, getting to Uldaman isn't that easy of a task, since if you haven't been in that area, you may not have the flight paths anywhere close yet. Yes, there are alternative modes of travel, but I didn't have any of those options at the time, so I'll assume you don't, either.

This is what I did to get there on my Level 35 Horde hunter:
  1. Start at Undercity.
  2. Hop on a bat heading to Hammerfall, Arathi. (You should already have it if you're 35 or higher).
  3. From Hammerfall, take the path as it winds south to Wetlands. You'll pass one sign (take the path pointing you to Stromgarde), then the next sign will point you to Wetlands. If you pass over some bridges, you're going the right way.
  4. Take the path south through Wetlands. When you reach the sign with lots of directional arrows, take the path to Loch Modan. You'll pass some alliance NPCs here and there, just avoid them since some will be level ? to you.
  5. You'll reach a tunnel; go on through. It will pass through Dun Algaz, and a few tunnels later (with a couple level 25 Alliance NPCs here and there), you'll pass into Loch Modan.
  6. When you come out of the tunnel and into Loch Modan, go east and pass south through the center of The Loch (now dry). You can go around the edges of the loch where water still exists, of course, but this way keeps you out of Alliance quest hubs. Go straight south until you hit the chasm.
  7. Take the small, thin path that leads to the bottom of the chasm, and back up again into Badlands. Uldaman is on the right. Be careful, because everything wants to eat your face if you're the level I am.
Hope that helps anyone trying to get there the hard way, haha. :)
Rating: +4 [-] [+]
By treeef on 03/15/2013 (Patch 3.1.3)
As of patch 4.1, you stand in the room amidst the model/map on the floor. There is a right-clickable called "Keystone" on the floor. Right click it, and the door will open. Ironaya will walk out. it looks like a little tower.
don't need the other stuff.
Rating: +4 [-] [+]
By worthit on 09/06/2013 (Patch 3.1.3)
Just a little info...
  • You can enter this dungeon on foot at lvl 30.
  • You can queue this dungeon as specific dungeon lvl 35-45.
  • In the specific dungeon finder, this dungeon is orange difficulty lvl 35-36, yellow difficulty lvl 37-41 and green difficulty lvl 42-45.
  • You can queue this dungeon as random dungeon lvl 37-40.
  • You have to be lvl 35 to obtain the quests.
Rating: +2 [-] [+]
By Thebe2 on 07/13/2013 (Patch 3.1.3)
Entrance is the cave between Dustwind Dig and Fuselight in North Central Badlands
58.5 37.0
Rating: +2 [-] [+]
By Elfwithblade on 08/07/2013 (Patch 3.1.3)
Before LFD was implemented.I got lost inside those tunnels every single time trying to find the entrance.

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