The door's easy to open, just clicking it will open it. Trying to step through the portal will net you a list of errors depending on what your missing. (Attunement, raid group, level, tacos, etc...)
Does anyone know if the prequest is still needed when you have a warlock that can summon you inside the instance (which off course did the prequest)? The description above says you need to have the https://vanillawowdb.com/?item=16309 [Drakefire Amulet] in the inventory to enter through the portal so I think it would work but can someone confirm this please? :)
?user=genkokitsu">genkokitsu said: <div class="pad">The door's easy to open, just clicking it will open it. Trying to step through the portal will net you a list of errors depending on what your missing. (Attunement, raid group, level, tacos, etc...)Must have a bare minimum of a basic softshell, which can be upgraded to a burrito and beyond with BLACKSMITHING
When King Varian Wyrnn returns to Stormwind, the attunement requirements for Onyxia's Lair will be removed due to the disappearance of Lady Katrana Prestor and Highlord Bolvar Fordragon's movement to Northrend.
You need to be in a raid group to enter all raid istances. You can just invite a friend to a party, promote the party to a raid group, and then you can enter alone.. And your friend stay in stormwind ;)
For some reason I couldnt find it from your directions... but then I searched around the general area and got it. Your co-ordinates are correct... but if there is anyone out there who struggled like me go to: 51,75 and you should see the dragon head shaped cave to your south east.
Correction. At the time he tried it, there was still an attunement, so he wouldn't be able to open the door. Only people with the necklace could open it.
That's atleast how it worked for me back in the old days.
From http://forums.worldofwarcraft.com/thread.html?topicId=19110028331&sid=1 Zarhym She has lurked in her lair and done battle with the many brave adventurers who travelled to that familiar location over the years. Now, in honor of the World of Warcraft 5-year anniversary, the dreaded brood mother Onyxia is being revamped to make a return to the forefront of Azeroth, as part of our big plans for the upcoming 3.2.2 content patch.
This permanent update to Onyxia will convert the dungeon into 10- and 25-player modes. We will be adding new items to Onyxias loot table that have the same model as some of the classic loot from this dungeon, like Tier 2 helms, with stats updated to match the current level of content. There will be a special new item too: a normal drake-sized 310% speed flying mount modeled after Onyxia herself called an Onyxia Broodling. We will also be updating the encounter mechanics to be more fitting for modern raiding, but we can guarantee players will get to experience the frightening horror of deep breaths once again.
Then for a limited time, after the 5-year anniversary event officially begins in November, anybody who logs in will receive an Onyxia Brood Whelpling pet.
Were very excited to bring this classic encounter back to provide a fun new experience for both new and veteran players. Further details will be available in the near future, and we will be setting up the Public Test Realms soon to help test out this fight along with all the new content we have planned for the patch. Keep an eye on the forums for updates!
By ChrisWoW95 6 days ago (Patch 3.2.0) In 3.2.2 this raid is a 10 / 25 man raid for level 80s. Onyxia will use the same model but drop different gear, I also think we will be seeing emblems of conquest drop from this raid, this is also Blizzards first step of revamping old content, like we will be seeing in Cataclysm.Umm, dude, ever heard of Naxxaramas? You know, the last Level 60 40 man raid to be released before The Burning Crusade came out; also, the cornerstone of all lvl 80 10/25 man raids?
If nothing else, it's a good continuation of how they've been revamping old content.
Hey Guys did this on PTR as Main Tank the new level 80 Raid in a 10 man
the Trash now are 8o elite with approx 867000 hp
Onyxia herself has 4484k hp
The Fight is essentially the same however during the air phase when Whelps come from left and right now there is a spawn of a Dragonkin elite (one at a time) that comes in from where the raid enters this needs to be picked up by tanks and dps'd. After each is killed I noticed they seemed to be on a timer, and more of the elite Dragonkin continued to come(one at a time), some overlapped if not killed in time.
I tanked her for ground phases on the right wall just to the left of the egg chamber up against wall (from my own Vanilla xp this was same tanking spot i used)
The new LVL 80 Onyxia just went live today with patch 3.2.2.
Reported Drop Rate of Onyxia Brood Mount (310% flight speed) - 0.3% for 10 man and around 1.5% for 25 man (as reported on 9/30)
Abilities: Same abilities still intact, just more damage. Oh and... NOW WITH MORE DEEP BREATHES! <3
Loot: (All loot use models from WoW Classic but with updated lvl 80 stats) 10 Man Loot - ilvl 232 items 25 Man Loot - ilvl 245 items *Both raids drop a unique 22 slot BoP epic bag as well
New Achievements for the lvl 80 Onyxia: 10 Man Onyxia's Lair (10 player) - Defeat Onyxia in 10-player mode. More Dots! (10 player) - Defeat Onyxia in less than 5 minutes in 25-player mode. Many Whelps! Handle It! (10 player) - Cause 50 Onyxia Whelplings to hatch within 10 seconds of Onyxia's liftoff, and then defeat her in 25-player mode. She Deep Breaths More (10 player) - Defeat Onyxia without anyone taking damage from a Deep Breath in 10-player mode.
25 Man Onyxia's Lair (25 player) - Defeat Onyxia in 25-player mode. More Dots! (25 player) - Defeat Onyxia in less than 5 minutes in 25-player mode. Many Whelps! Handle It! (25 player) - Cause 50 Onyxia Whelplings to hatch within 10 seconds of Onyxia's liftoff, and then defeat her in 25-player mode. She Deep Breaths More (25 player) - Defeat Onyxia without anyone taking damage from a Deep Breath in 25-player mode.
10Man 2 Tanks 3 Healers / Shaman and Druid are very Welcome here. /HPS 5k+ 5 DPS // Have atleast 3 AOE DPS. Mage/ Hunter/warlock. But ofc every kind of setup will work. 10man can even be done as Class run/ same as VOA 10man.
25man 3 Tanks 5-7 Healers 16-17 DPS/ 5-6 AOE is very preferred here. Because you need to waste those Whelps down very fast. Have atleast 3 Range helping downing the Warden, as the other go back to Onyxia when the Whelp grp are dead.
Recommendation DPS atleast 3.5. But nowdays witht the gear avaible ppl are reaching 4.5 and above.
**Phase 1 is identical to the original fight. It lasts from 100% health to 65%, and Onyxia utilizing basic dragon abilities - Flame Breath (heavy hit in frontal cone), Cleave (hitting up to 10 targets), Tail Sweep (with a large knockback), and Wing Buffet (frontal cone knockback).
*Tank Onyxia with your back towards a wall, to avoid knockback from Wing Buffet.
*DPS and Healers should be position at Onyxia's sides to avoid both Tail Sweep and the frontal baddies. The tank might need some heavy heals, as the spells hit rather hard, and some cannot be resisted/mitigated. Other than that, you should be fine here.
**Phase 2: There is Something new here This is probably the hardest and the most annoying part of the fight. There are two things to watch out for - adds and Onyxia's new spells. Note to melee DPS - you can still attack Onyxia even while she is in the air, as long as you stand underneath here and follow here when she moves, but remember also to avoid the Breeath if u are a bit outside.
*There are two kinds of adds spawning during this phase - Onyxian Whelps and Onyxian Lair Guards.
The whelps will spawn in packs of 40 (20 on each side ). The first pack will spawn seconds after Onyxia lifts off in the air, and a pack will hatch every ~90 seconds after that while in this phase. While it is good to have a tank on them, try to AoE them down as soon as possible, as you want to mitigate overall damage and keep your mobility - you'll need both.
*Make the offtank the one who Gather his own side of trash and try to move to the other side where the main tank gather his own , when all gathered, Start AOE. This will make it easier on the raid.
The Lair Guards are new NPCs added in the 3.2.2 version of Onyxia. The guards will spawn more frequently than the whelps (approximately every 30 seconds), and will spawn in pairs (possible a pair from each side). They don't have too much health, but have really high melee damage output through abilities like Cleave, Fire Nova, Flame Lash (which reduces fire resistance), and Ignite Weapon (17.5k/25k extra fire damage to targets in melee range).
*It is good to have a tank on them and 1 RANGE DPS to help take them down very fast, while other have their own duty of the fight, but it is better to kill them from afar. Keep your melee DPS away from them at all times.
*The other thing to watch out for are Onyxia's spells. Her Fireballs are something you should just heal through - although it is advised that you spread out, as the missiles do damage in a 10 yards wide area. /range on DBM is your friend again. And, of course, there is the Deep Breath...
Deep Breath is now on 100% random cast intervals - which means that DBM, or BigWigs, or whatever boss mods addon you use won't be able to warn you in advance. You will however see a raid warning/emote "Onyxia takes a deep breath". As soon as you see that, you need to forget about anything else you are doing, locate Onyxia, figure out which way she is facing, and get behind her quickly. Deep Breath is very unforgiving.
**REMEMBER DO not Tank the Whelps or the Warden in the middle, as she make her Deep Breath all straight. Everyone in the Raid, EVERYONE should have a look where she is aiming her head before she hit the Breath.
Phase 3: NUKE, Yes Nuke it.
**Phase 3 starts when Onyxia's health reaches 40%. At this point she will land permanently and cast a raid-wide fear, accompanied by lava eruptions. Raid wide damage, with extras for the tank - nothing you haven't seen before.
Unlike the original version of the fight, Onyxia will no longer wipe aggro between phases, which means that your tank from Phase 1 should be the first person she goes to in Phase 3. So as i said, NUKE IT..!
Throughout this phase Onyxia will continue to use all of her abilities from phase 1 (Flame Breath, Cleave, Tail Sweep, Wing Buffet), alongside with Bellowing Roar (3-second fear) and Eruption (AoE during the fear). Whelps will continue to spawn as well, but they won't be nearly as many as in Phase 2, so a few of your ranged DPS should be able to handle them quickly.
Note: If a player gets close to the eggs, at any point of the fight, the nearest whelps will hatch. This is why it's very important to move carefully and not get knocked back during any of the phases.
I don't know if anyone else has posted this before me,if you try to pull Onyxia out of her room,she''ll say something like:''You dare lure me out of my clutch?You shall pay,mortals'' and spams breath on everyone in the raid.
I haven't seen it posted here, so I'll just go ahead and post it.
For some reason, AoE spells hit for terribad damage in phase 2. I don't know why, but I suppose the whelps have insanely high armor or something. My Volley that normally hits for 1900 non crit, 2.7k-ish crits was hitting down in the 3 digit numbers...I believe I was critting like 800.
Anyone care to explain to me? And this will probably get downrated, but it's nice information if you can get the answer.
To those Sci-Fi/Fantasy movie fans, an easter egg exists in this zone, but is rarely noticed, nor identified, in the lava on the right just past the initial "buffing" area, is "The Glaive", a five bladed sword from the movie: Krull 1983 - http://www.imdb.com/title/tt0085811/http://www.imdb.com/title/tt0085811/ Personally as a child, I loved this move, and still remember how excited I was when I realized what it was. This was also in Ony's Lair in its original level 60 incarnation.
Attempted to 2 person this recently with a disc priest and a prot pally. We could take the trash one at a time, but were a bit out of our skill level. We probably could have managed with a third, and a more skilled pair could possibly pull it off.
Use a Spirit Bond build, with a Tenacity, tank specced pet. Have mend pet glyph.
Go MM and have concussive barrage to kite her whelps while aoeing them down.
Watch the entrance to the room in Phase 2 while fighting the whelps, if you see a dragonkin spawn and come running into the room, Feign Death, this will de-aggro the dragonkin, allowing you to focus on killing onyxia and her whelps. It needs to be done fast though, if they get inside the room they won't drop aggro.
As soon as you hit phase 3, you've pretty much got the kill. Good luck!
However if you wish to solo her as melee class like that, prepare to spend a long time in the fight since your melee swings doesn't reach. Just keep adds under control, kill off the big one quickly but do not let the small ones overwhelm you. In case something goes really wrong, make sure you got 1-2 cooldowns ready (I always kept Icebound ready just in case.) And whenever you get the chance to, throw Outbreak at Onyxia or just Icy touch if Outbreak is on CD.
Took me 59 minutes and 48 seconds according to DBM.
Tips to kill Onyxia as a Feral Druid in patch 4.3.3
1st Phase (100%-65%) - Open as kittie with survival instincts up and burn down 10% of her HP and then switch bear form for the next 25% and focus on being at least half HP whne Phase 2 starts (A good tip here is to keep your back to the centre of the room as when she knocks you back you can cast 2/3 hots on yourself and go bear again before she is in mele range.) - as she transitions go kittie pop berserk and put up a rip and rake with max duration to help shorten phase 2.
2nd Phase (65%-40%) - Put Onyxia in focus and always stay underneath her whilst moving in small circles to avoid the fire ball she casts. Spam swipe and thrash on the adds and Farie Fire her when possible and prioritise the guardians that come in (they do alot of damage and should die quickly). After the guardian is dead just don't worry too much about the small adds and swipe / thrash Onyxia till phase 3 whilst avoiding the bad stuff on the ground.
3rd Phase (40%-Dead) - Kill off any surviving adds and just finish her off using CDs if needed (Bark skin is awesome to use if feared ofc)
(remember to use Frenzied Regeneration, Barkskin and Survival Instincts when needed and prioritise staying alive as there is no enrage so you should 1) Avoid Fire, 2) Kill Guardians 3) Swipe and Thrash Onyxia)
Finally make sure you have Thick Hide talented else the guardians and Onyxia will make short work of you and it's just chance whether you survive the fight.
Just finished getting all three Ony10 achieves at once. Here is how you do eet:
1 Tank, 2 Healers, 7 Ranged.
Assign roles to two runners. They will jump over the left and ride sides of the cliff where the tunnel ends in her lair. They do this precisly when she jumps into the air, normally around 65% but in this setup about 50% so just watch for her jump. After she flies up in the air the runners jump down into their respective tunnels and pop 25 eggs each just by running through them. Runners take care to do no actual damage to whelps or they pick up aggro. Remember - for "Many Whelps" achieve you need to pop 50 eggs total within 10 seconds of her liftoff. These are in addition to the 20 or so eggs that already pop by themselves in each tunnel.
Tank her in the middle of the room, not at a wall. Ranged is stacked on a marked player they will stack on for the entire fight. The advantage of this tankspot is when she drops aggro at 65%: in the normal spot on the far wall, at this point within a few strides she is out of raid's range. But having the raid already in the middle means they can pretty much stay in place, doing about 100k to 200k more damage on her so when she flies up she is really at around 50% or less. The other advantages of fighting in the middle is (a) she won't land a mile away from you (b) if she does pull a fear off nobody will be feared into the tunnels to pop more eggs. Of course with no melee needing to stack at her sides, ranged can group up anywhere where they pick up her hit box, anywhere not directly in front of her that is.
The second she flies up RL spams GOGOGO and pop heroism. Everybody stacks on the marked ranged so when whelps come out the tank can aoe and pick up as many as possible. Trust me, by the time the whelps come out she will be flying down without casting a single fire wall (a cone-attack which normally ranged avoids by standing directly underneath her). Also, it happens so quick that it's likely no big adds have spawned.
As soon as she drops tank slaps a taunt on her then pops their major damage mitigation cd and concentrates on staying alive lest the 90 to 100 whelps and bigazz dragon bring him from full health to dead in a blink of an eye. Tank doesn't worry about dpsing Ony too much, just keeping aggro on everything possible and stagger-stepping/overlapping their dam-mit cd's. Ranged will nuke her down extremely quick, usually before a single fear goes off, and most of the whelps dissapear when she dies. Seems like the fight only took a couple minutes on 10m, and considering its the same number of eggs needing to be popped for both raids, the 25 version of this strat should be much easier.
It's an mostly easy strat for doing all three achieves at once. GOOD LUCK.
Quite easy as a discipline priest (489 ilvl). Used https://vanillawowdb.com/?spell=10060">(Spell #10060) Right at the start, and once more when it was off cooldown. In phase two, when she's up in the air I applied a https://vanillawowdb.com/?spell=589">(Spell #589) . Killed the big adds and aoe'd the first wave of whelps. When she came down again in phase 3 I just nuked her, while shielding myself trying not to get too much damage from the second wave of whelps.
It took me only 3 minutes and 44 seconds to solo this on 10 player difficulty.
Soloed 10 man with lvl 90 BM hunter and Arcturis as tenacity. Started out using Chromaggus as ferocity and died twice from those blasted whelps. I popped Dire Beast, then Readiness, Dire Beast again then I used Stampede for the start. These gave me a few pets dps'ing at once. I got her to around 50% health before she flew up.
While she was in the air i kept an eye put for those whelps and the dragonkin. I dpsed the whelps while my pet was on Onyxia, after the dragonkin came in I feigned death. When the whole mob was on my pet I concentrated on the dragonkin. I did this for each wave; feign death, pick off dragonkin,multishot and glaive toss whelps surrounding my pet. I was taking pot shots at Onyxia as well. It took awhile compared to what others posted. My gear is not the greatest.
From time to time i would aggro the whole mass of whelps; then i feigned death or used Lynx Rush and my pets stomp to get them off me and on my pet.
After she landed again it went smoother, there were some touch and go moments there though.
I found myself spamming Mend pet and using Exhileration. Keeping Arcturis alive was a significant part of this fight for me, and the rest was chipping away at Onyxia's hp.
For warriors who agonize at the idea of fighting her when she's airborne, do not fear! for it's still very possible to solo her! I did this as a 526 fury warrior, so a good gear is recommended. Warriors can solo Onyxia even in 25 man mode.
Requirements https://vanillawowdb.com/?spell=29838">(Spell #29838) as a fury or arms warrior is a must have, if you want to survive, this is also likely true for protection warriors. our other healing options is ok, but due to the cooldown, second wind is our best option.
As explained earlier, if you're not raider geared, this fight can prove very difficult as an arms for fury warrior. If Onyxia is killing you faster than you can heal with second wind, then try protection warrior specialization. The fight will certainly be agonizingly slow, but at least it's still possible.
While a shield isn't required It's a wonderful thing to have in order to use shield wall, and by the time patch 5.4 arrives you will no longer need a shield in order to use https://vanillawowdb.com/?spell=871">(Spell #871) . As a protection warrior a shield is a must of course, but it's mostly optional as a fury or arms warrior.
https://vanillawowdb.com/?spell=46924">(Spell #46924) is a powerful aoe tool and is one of our key burst that allows us to quickly dps adds and onyxia at the same time. It's also a key burst for the second phase of the battle.
Remember, this is all assuming your warrior is at level 90.
Phase 1
Phase one couldn't be more simple. first of all, set Onyxia to focus, then attack and quickly burn down Onyxia as fast as you can. You're not on a time limit, but if you want the achievement ?achievement=4402">(Achievement #4402) , you'll need to take her down in less than 5 minutes. Same is true for 25 player mode.
There are a nest of eggs on each side of the room, Onyxia will occasionly use https://vanillawowdb.com/?spell=18500">(Spell #18500) to send you flying backwards a few feet. So be sure to position yourself at a location where she doesn't knock you into one of her nest.
If for some reason your second wind isn't generating enough health for you to survive, jump into https://vanillawowdb.com/?spell=71">(Spell #71) to help lower the damage and hopefully buy you enough time for second wind to catch up. If that isn't enough then apply Shield wall or https://vanillawowdb.com/?spell=118038">(Spell #118038) to help further lower Onyxia's damage output (Die by the sword isn't available to protection warriors).
Phase 2
This is without a doubt a warrior's most dreaded part of the fight. At 65% health Onyxia will get tired of ground combat and take to the air. A bunch of little whelpings and the occasional big dragonkin will swarm you from all directions.
You can't attack onyxia directly with your melee attacks, BUT you can still hit her with area of effect attacks! Keep tracking her on your radar (thanks to your set focus you can just stand under tracker without actually looking for onyxia in the air.) And use all your aoe to your advantage. Bladestorm, https://vanillawowdb.com/?spell=1680">(Spell #1680) , and https://vanillawowdb.com/?spell=38537">(Spell #38537) while you stand under onxyia and you will be sure to hit her as well as any other enemy in the area.
Her Fire Breath is nothing to get excited or worried about, but if you want ?achievement=4404">(Achievement #4404) , you will avoid it. the charge up time for this attack is long, and she always charges forward with this attack, so simply move to one of the sides.
If you run low on rage, use one of your shouts, auto attack and https://vanillawowdb.com/?spell=100">(Spell #100) at adds to build rage (charge and auto attacks won't work on Onyxia)
Phase 3
At 40% health Onyxia will get frustrated and land once again to engage you in melee combat. If there are still adds around, work them out quickly or the damage can potentially get out of hand.