A great, somewhat underrated instance. It has some of the most novel and unique boss fights I've ever participated in (Buru is a blast!), has loot that is better than the best Molten Core drops (Staff of the Ruins, anyone?), has plenty of class books for each class.
In addition, incase you're in a guild that is heavily geared and doing, say, only BWL and Naxxramas, doing book runs of AQ20 can get your guildbank the most amount of money in the shortest amount of time. Just get the books and sell them for plenty of cash - on my server, each book goes for roughly 750g, though the PVP-viable spells such as Frostbolt and whatnot goes for as high as 1000g.
And, since you're getting six books for a full run, that's almost a guaranteed 4500g every 3 days (though they can take some time to sell).
Rogues or druids, or any class with a soulstone, can, after Buru has been slain, enter the instance on their own (although you have to be in a raid group), and solo-farm the silicate feeders between Buru and Ayamiss. There is a safe-room with about eight of them along the side of the hallway, as well as multiple safe spots along the hall where more can be pulled to with a gun/moonfire, such as the doorway, bottom of the stairs, and the corner of Ayamiss's room. The larger mobs will not chain-aggro, but its good to save vanish as a rogue to avoid them if you get too close. This will also shed aggro from Ayamiss if you aggro him. Almost every silicate feeder can be pulled from somewhere.
When these mobs die, they release a poison cloud that does 300 damage per tick. They slow down as they near death, so if possibly its a good idea to back away and finish them with a range attack or a DoT, and slow them further with crippling poison. These silicate feeders drop idols, scarabs, and greens and blues as often as the elite mobs in the instance do. Especially on new servers, the BoE instance-drop blues like Polished Obsidian Spaulders or Silithid Husk Launcher sell VERY well (up to 500g). I got, one time, three such rare drops in a period of about 4 hours of farming.
having started post-BC I've never been in here and good luck trying to find 19 others for a raid here :) can a 70 Demo lock go in here and take out trashmobs for reputation by himself?
Did this last night with a 70 Healadin (moi), 70 Feral Tank, 70 Shadowpriest, 70, arms war and a BM Hunter.
We killed Kurinaxx and Rajaxx and it wasn't so much trouble, Rajaxx had a powerfull aoe stomp that gave a bit of a mana problem in the long run, but with Innervate and a pot ready it was easy doable.
We're gonna keep continueing another time, was way too late yesterday.
Recommend doing this to others, its real fun! Good way to experience old content!
An interesting little fact about this raid is that the boss with the highest amount of health is just around 650k, while Nightbane, a Karazhan boss, has around 950k health. With this being the case it is very much possible to do this instance with a group of 5 80s. I myself cant wait to try it out :).
I've run AQ20 3 or 4 times, and AQ40 twice, and they are still my favorite raids to date. I was over the moon when they brought Naxx into WotLK, but was disappointed they haven't done anything with AQ. AQ has some of the most spectacular architecture and scenery in this damn game, i really hope Blizz decide to do something with it further, it's a shame to see that go to waste.
The last boss, Ossirian the Unscarred, whenever i engage him, i get shivers down my spine as the sky turns red...
do they have any plans to allow the mounts that are won in AQ40 to be used outside of AQ40? they are a realy neat mount and are kind of goin to waste just sitting in my mounts tab..
been starting doing aq20 solo as feral druid. Anyway I'd say this is alot mroe money efficient compared to zg. a normal aq20 run gives around 300-350g + greens that I d/e on alt later on. Great fun and gives some CC rep if you still lack it
Any mages who have soloed Ruins of Ahn'Qiraj succesfully, either parts of it or the whole instance? And if so, what spec, gear, tactics, etc. did you use? Comments and suggestions are most welcome.
How do you solo this seeing as you need a raid group to enter? Sorry if this question seems retarded but I'd like to know regardless because I want to farm rep here.
They did in fact nerf this place pretty hard, not just in terms of difficulty, but also in terms of loot. The really cool-looking epic weapons don't seem to drop. In fact, the only epic I got was from Ossirian, and from the head turn-in. Very disappointed.
Anyway, I did all the trash as an 85 arms warrior, and the bosses as fury. Nothing was horribly difficult, including Ayamiss, besides Kurinaxx who I hate trying to solo on any class at all. The dust not only silences you but also causes you to have a reduced chance to hit, which means that you are rage starved, and since you're silenced, you can't pop heroic shout or commanding shout to get the rage from that. It is a long, tedious fight, same as ayamiss.
I'm a goblin warrior, so what I do for Ayamiss is to simply continue shooting my bow at it, shooting my rocket, shattering throw, heroic throw, repeat on every cooldown. When I get to around 75 stacks of the dot, I pop enrage if I need to and regenerate. Like Doctor Who. Except I remain a goblin.
Ayamiss will eventually land (it sent three giant waves of silithids after me but one thuderstomp will kill all of them in one hit) and then you just pound away. I didn't have any teleportation to the altar issues but if you have a pet out (as in, a combat pet of some type including bloodworms) then that is likely why you are being killed.
Moam is a joke for a warrior. Buru, you will probably still want to kite to the eggs a bit as the dot he leaves on you is fairly nasty. I'm not sure but I believe it scales with your health pool, maybe a set percentage.
Rajaxx will burn you pretty low early on in the fight (deals a percentage of health damage, as always) but if you have any type of regenerating ability at all, this won't be an issue. He doesn't hit very hard and you can burn him down fairly quickly.
Easily solo'd as a moderately geared Prot Warrior. I ran a full clear, including Ayamiss.
Most bosses were a case of tank and spank. For Buru I kited her by the eggs and zerged her down with devastate spam.
For Ayamiss, I just stood there and shot her with my gun and used heroic throw/shattering throw on cooldown. When the stacks got too high, I'd run out of range (to the back of the room), wait for them to wear off and engage again. I would also take this opportunity to bandage, but that didn't come up much. The whole fight probably took 3-4 minutes, but I probably could have done it faster if I was less conservative with getting my stacks off.
Otherwise, I ran this instance fast and easily. My is a standard tanking spec, but I put points in blood craze which helps on a few encounters (most notably Ayamiss).
I've just done this as an 85 Boomkin. I'm farming Cenarion Circle rep for the Guardian of Cenarius title, which I think is an appropriate title for a Druid. Balance is my secondary spec and I did it in my resto gear.
Kurinnax was slightly annoying because I forgot about his stupid sand hill Silence gimmick and got silenced once. That is a long silence. Also there seemed to be something bugged, I kept trying to lead him back to where I'd left some Wild Mushrooms but the game would kind of blink and I'd be in an opposite location. I think it's because I had him outside of his pit. I still killed him easily.
The only problem I had was Rajaxx on my first attempt. I waited for the waves to come one at a time which was probably my mistake. By the time Rajaxx showed up I'd used my pot cooldown and Innervate was on cooldown and I didn't have enough mana. I had to try to keep myself up with Lifebloom and Rejuv AND dps him while he was doing his huge knockback attack which takes like 40% (?) of your health. I got him to like 50% before I died regardless.
When I rezzed and ran back into the instance I got back to Kurinaxx's area and suddenly 3 or 4 of Rajaxx waves were coming at me simultaneously. I am not sure why this happened but it turned out to be for the best. Those mobs have about 30k health and "officers" (Major, Colonel, etc.) have about 50k. I popped Barksin, Thorns and Starfall and that took care of most of them. All at the same time. With Wild Mushroom being instant cast now that could help as well, but I didn't need it. Took out the remaining waves easily. So it seems best if you AOE multiple waves at once, instead of waiting for them. When I got down to one officer I decided to let him bang on me while I waited out an Innervate cooldown. 3 minutes isn't that long and the officers generally only do about 1000-1500 damage a hit. Killed him and then came Rajaxx. I put some Wild Mushrooms in his path, popped my Treants, Barksin, Thorns, Starfall, kept my dots up, Starsurge at the beginning but after that I didn't get much chance to cast long nukes. I hit Starsurge when it was instant but mostly relied on instant cast stuff, Typhoon won't knock him back but it's another source of instant cast damage. I did not need a potion that time.
After that I decided to play it safe with the rest of the bosses' environmental gimmicks. Although, Moam was a joke and so was Ayamiss. I imagine Ayamiss would be more difficult for a melee class but I dpsed it down without any adds appearing or any summoning to an altar. I kited Buru to the eggs and had no problem. I used the columns on Ossarian to remove his 300% damage bonus buff and to try to get him vulnerable to one of my schools of magic. I got lucky on the second column and got Arcane. He wasn't letting me cast Starfire so I Moonfire spammed him down for the last few percent, heh. I only needed two columns.
This instance seems to be a lot about keeping moving while fighting a boss and hella knockbacks from mobs and bosses.
I got an awesome amount of rep. The bosses were awarding +110 three times each. The mobs all awarded 11 and Ossarian awarded +550.
Tested the re-tuning for level 60 on Monday and Blizzard did a pretty good Job. Sparkle Motion / Zangarmarsh attempted this dungeon with all level 60 characters varying in skill level from newb to advanced and with a smattering of gear ranging from classic dungeons blues to some level 81 greens.
The trash is a significant step up in difficulty from the Classic five-man dungeons, and most of our wipes (or near wipes) were with trash. Of the six boss encounters we were able to complete all except for Buru and Ossirian on the first try.
All of the boss mechanics are the same, although some are tuned down to the point where they are less demanding of specific classes (e.g. with only one priest, we were able to Mana Burn Moam enough to only have two explosions).
This is an excellent challenge for leveling guilds that want to dip their toe into raiding, and we had a great time trying it.
I was able to solo this place relatively easily on my 85 mage, 353 ilevel. Ossirian took two tries, and I didn't try Buru or Ayamiss due to time constrants. Good place to farm rep though and quick easy cash.
I hadn't seen anyone specifically say this yet, but AQ20 is now AQ10. Bosses health pools and damage have been cut and the drops seem to be a tad more rare (epics at least).
As for the change, I suppose it was to see if players would enjoy raiding a 10-man raid at 60, hopefully a future sign that they will do the same to the other classic raids for those classic loving players.
Rep seems to still be the same and some of the mechanics are tweaked a bit. Buru's pool seems to have lost some water, I suppose Blizzard caught on the fact some people were swimming during the encounter.
If you enter Ahn'Qiraj 20 man it will show the 10 man banner beside the map. Apparently it's a 10 man now even though it has not changed since classic WoW.
Ridiculously easy now, I was able to do the whole instance in 4 pulls (as ret paladin): trash up to and including Kurinaxx, Rajaxx and his waves, trash in Moam's room that I aggroed on my way through, and Ossirian. Rajaxx together with his waves was quite brutal but doable.
Easily soloable as a Shadow Priest. If you like to pull large amounts of trash for lulz and loot, it will take you about a hour. If you kill the minimal amount of trash, much less. Remember that some trash is worth killing; The Obsidian Destroyers (the mobs who look like small versions of Moam) can drop Lesser Eternal Essence or Illusion Dust, which sells well.
Each boss drops around 20-21 gold, 2 pieces of gear, 2 grey items (the old class ability books) that vendor for 10g each, and one "trade in" item. It's worth noting that the drops Disenchant into the next level of shards (the virtually worthless Small Prismatics, rather than the desirable Large Brilliants), so you may be better off just vendoring everything.
Idols and Scarabs still drop, for whatever good they might do you.
The various AQ Enchanting formulas as well as other patterns from the old game DO still drop, and at a reasonable rate. If you're filling out your Professions list (and AQ Temple hasn't been nice to you), AQ Ruins is a viable alternative.
It's worth noting that this instance is (still) easier to solo than it is to duo. Ayamiss' sacrifice, Ossisian's cyclones, etc. Bosses can be cautiously zerged, as such:
Kurrinaxx ~ constantly ports you in front of him, interrupting your spellcasts. Use DoTs. Watch out for the swelling-exploding sand traps. Afterwards, if you want the NPC's to arrive faster for the next boss, run towards the stairs towards the exit. The bald guy and his four elf friends will be along shortly.
Rajaxx ~ just as big a pain as always. Fight the waves one at a time, use Shadowfiend/Dispersion/Hymn to keep your Mana going. The trash bounces you in the air, interrupting your spellcasts. Not hard, but by far the most annoying fight in here. Named NPC becomes a vendor afterward should he survive, but won't hang around long.
Moam ~ nuke him down. He'll die almost as fast as some trash packs.
Buru ~ you can do this fight the proper way if you're so inclined...but standing toe-to-toe and nuking him works fine. He summons a large pack of adds at low health, nothing to worry about.
Ayamiss ~ do NOT use your Shadowfiend; Ayamiss will register your pet as an additional party member and sacrifice you on the altar. Just stand back and blow her away, just like you did Moam.
Ossirian ~ not hard, but takes time. I found using the clickable spire-crystal things helps speed things up. Do this boss last! His emote about "winds blocking out the sun" is quite accurate; It procs a visual sandstorm effect that is displayed throughout the entire instance and is very annoying.
Finally, once you're done...remember to check your Calendar; AQ Ruins is a 3-day reset, not a weekly lockout like most raids.
I never did this raid in full during Vanilla - today was my first complete clear and I quite enjoyed it. Lots of delicious trash to pick up for vendor.
85 ilvl359 tank/ilvl 366 kitty dps druid. Switched between specs depending on the fights (all my fight comments are on the boss pages).
I killed and looted/skinned everything. I vendor'd everything except Scarabs etc and got a total of 210g. Considering how easy everything is and how quick it is, great way to make money without farming monotonously.
The Ruins of Ahn'Qiraj (AQ20) is a 10-man outdoor raid dungeon located in southern Silithus. It was released with Patch 1.9 during a massive world event called the Gates of Ahn'Qiraj.
It is fairly common knowledge that basically any 85 can solo this place (some squashy classes needing some strategy) - The question some people have is "Why?" though, and here is why...
Transmogification.
The AQ instances drop greens that for the most part drop no where else in the game and many of them are highly sought after (IE: Glorious Set). You can also find a limited market for the idols/etc if people are going back and trying to complete the quests for the awesome/unique weapons/gear. Moam still rarely drops the blacksmithing pattern as well that can net in the thousands.
A few tips when you are in there: - The "Flesh Hunter" oozling mobs should get kill priority when they are aggroed as they can use a 'Consume' ability which spells insta-death for any class without an effect like Divine Shield to break it. - General Rajaxx uses an ability that will halve your HP, but you need not worry as it is percentage based so will never actually kill you. It can be resisted (nature) and should only be used twice in a lvl85 kill. - The bug trash at Moam has a pushback that punts you 30+ yards and can chain you half way across the area. - Ayamiss has a flying phase for the first 30% which means melee needs to think of a way to do ~100k damage at range while a poison debuff stacks on them. - While Buru is best defeated using her original strategy busting the eggs (Dismember damage adds up), Ossirian can safely be zerg'ed down.
For those interested in the income of doing this, this is what you will earn from a single, full run in AQ20 (As of 19/2/2012):
~165 raw gold looted ~190 gold from selling all drops to vendors
In total, you will earn a rough amount of 350 guaranteed gold, not taking into account anything you sell on AH and/or get from skinning. As a skinner, I skinned 99 Rugged Leather, and the disenchanted greens gave me 2 Greater Eternal Essences and 2 Illusion dust, on my server this sells for 500G total.
The time it took me to clear this (as a 380 iLevel Prot Warrior) was around 1 hour, so if you take the greenies into counting, you will probably earn 500G whilst you farm the rep :)
Easily soloable as 85 rogue (v4.3). Nothing to worry about.
As long as you don't stealth behind Rajaxx. All waves will come at the same time and you'll die. :-) And use Throw to get Ayamiss down. The rest is easy pie.
Is 20 and 40 man not available anymore...me n my friend went to do this and apparently the only raid options were 10 and 25 man...I'm not a raider, so if anyone can tell me, it would be greatly appreciated :)
Entirely trivial at 90 as a rogue. Huge trash packs can be quickly AoE'd down without taking much damage, all of the bosses can be killed in under 30 seconds, and Rajaxx's Thundercrash was the only time I ever dropped below about 90% health (you should be killing him fast enough that he can only use it once).
I went to AQ20 last night to dink around. Killed the first boss, got the coffer key, opened the first coffer. I killed some trash, got tired and went to bed. Got up this morning and went back to AQ20 with the intention of moving forward. Much to my surprise, the first boss was back as well as the first coffer. My calendar still says it will unlock in 2 more days... I'm cool with getting another chance at https://vanillawowdb.com/?item=21499">(Item #21499) today. I'll test again tomorrow.
Easy to solo at Level 90 (naturally), but it had been years since I completed this raid, and I forgot about Rajaxx's big attack. Nailed me for over 40k. Must burn him down quickly. The rest of the bosses pose no threat.
For those interested in farming the instance without getting saved, you can clear almost all trash except: - trash around Rajaxx - winged guards around Moam - trash around Ossirian
Also, I didn't touch any of the eggs around Buru the Gorger.
I could then go out and reset the instance. Cheers!
In addition, incase you're in a guild that is heavily geared and doing, say, only BWL and Naxxramas, doing book runs of AQ20 can get your guildbank the most amount of money in the shortest amount of time. Just get the books and sell them for plenty of cash - on my server, each book goes for roughly 750g, though the PVP-viable spells such as Frostbolt and whatnot goes for as high as 1000g.
And, since you're getting six books for a full run, that's almost a guaranteed 4500g every 3 days (though they can take some time to sell).