Blackfathom Villainy
Bring the head of Twilight Lord Kelris to Bashana Runetotem in Thunder Bluff.Head of Kelris |
Description
Strength has left me. Your help is needed!Long ago this site was a great temple of Elune. But misfortune led to ruin when the corruption of an Old God seeped up from beneath the earth and tainted the sacred Moon Well.
Aku'Mai, servant of the Old God, rose from the waters.
The Twilight's Hammer cultists have allied with the naga to occupy these grounds. The cultists, led by Kelris, sacrifice innocents to Aku'Mai for power.
Slay Kelris and bring his head to Bashana in Thunder Bluff, <name>, please.
Reward
You can choose one of these awards:Gravestone Scepter | Arctic Buckler |
Progress
May the Earthmother be with you, <name>.Peace between the earth and all her people should be our goal. She has a grand plan for nature, and we all have a role to play in that plan.
Completion
Kelris has eluded the Argent Dawn for some time.For some time they considered him dead or missing.
By ending his reign you have spared the lives of many innocent people, <name>.
Earthmother be praised! To sacrifice another to a servant of an Old God for personal gain is beyond disgusting!
You have done a great thing this day. Kelris was a creature of evil and sought to bring the world back to a time of chaos by worshipping such creatures as the Old Gods. Thank you, <name>.
Gains
Upon completion of quests, get:- 330 experience (19 80 at max. level)
- 200 Reputation with Argent Dawn
- 500 Reputation with Thunder Bluff
Kelris is not that hard by himself. His only real trick is to cast Sleep. If you are doing this instance under-manned, that might cause problems.
Rumor has it that if you attempt to fight Kelris without first getting the Blessing of Blackfathom (from the Murloc altar earlier in the instance), he has the ability to mind control your character, thus making them activate the flames around his altar, which in turn summons waves of enemies. I have not yet fought Kelris without the Blessing, however, so I can't confirm.
Once you beat Kelris, you can activate the flames at the four corners of the altar to open the way to the final area. Each flame will summon monsters, so use one flame then clear out the enemies it summons. Use the next flame and so on. Don't use all four flames in quick succession or you'll be swarmed.
I highly recommend casters do this quest as early as they can, especially if you intend to do any wanding. The wand you can get as a reward is as good a level 32-34 green wand.