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Call of Air - Mulverick's Fleet

Progress

I was locked up in a dwarven hellhole for days. You better believe I want revenge!

We must plan carefully.

First, my war riders need targets to gun for - high priority targets. I'm going to need to feed them the flesh of Stormpike Commanders. Unfortunately, those little buggers are entrenched deep behind enemy lines! You've definitely got your work cut out for you.
Stormpike Commander's Flesh

Completion

Not enough! I would expect this level of work from an initiate, but you, <name>? Come on, soldier! HUSTLE! More flesh is needed!

Gains

Upon completion of quests, get:

Related

Rating: +34 [-] [+]
By Serpent on 08/11/2006 (Patch 1.12.0)
Mulverick is in the Dun Balder North Bunker. He is lying near the flag on the ground. You must interact with him to send him back to the Horde base. If he makes it there successfully the Horde can turn in Stormpike Commander's Flesh to get his air unit up and running.
Rating: 0 [-] [+]
By Jagwyer on 02/25/2008 (Patch 2.3.3)
How many Flesh does it take to summon the Wind Rider?
Rating: +34 [-] [+]
By mercycat on 09/27/2008 (Patch 2.4.3)
This is a repeatable quest available to anyone in AV. The items disappear from your inventory when the match is completed.

These items are turned in at our base (Frostwolf Keep) to the wing commanders. After a set number of turn-ins the commanders will launch an air strike.

Guse = needs 90 Stormpike Soldier's Flesh
Jeztor = needs 60 Stormpike Lieutenant's Flesh
Mulverick = needs 30 Stormpike Commander's Flesh

When they have the required number of items, they will shout something and the blue ? above their heads will go away. -- Talk to them again to begin the airstrike. --

You have to be revered or higher to be able to tell them to take flight, otherwise the only option you get is to get a beacon and take it to the field of strife. Luckily even if someone has taken the beacon, another player can still go talk to the wing commanders and tell them to take flight.

For the wing commanders to be at our base, we first need to find them &amp; talk to them so they can run back. They are lying on the floor in three seperate locations: Mulverick is at the Dun Baldar North Tower, Guse is at Icewing Bunker &amp; Jeztor is in a shack at the Stormpike lumberyard (if you are looking at the map there are two little purple house icons slightly northeast of IWB, she is in the lower one) at 53, 27 if you have coordinates.

Aside from rep &amp; an air assualt with enough turn ins, there is also a small amount of bonus honor awarded if the wing commanders make it back to the base safely. Since it seems like every little bit of honor counts, I like to make sure I wake up Guse and Jez asap.

Once they are back at our base, they will be standing in front of what looks like a flight point at the top part of our base. You can use your Frostwolf Insignia https://vanillawowdb.com/?item=17690 https://vanillawowdb.com/?item=17690 to recall (ie be ported) back to our base &amp; they will be standing directly to your right when you recall. The Frostwolf Insignia is a reward from the quest Proving Grounds https://vanillawowdb.com/?quest=7161 https://vanillawowdb.com/?quest=7161 which is available from an NPC in the Alterac Mountains at level 51.

There are usually a small number of ""runners,"" players who like to loot as many bodies as possible and then recall to turn in the items. -- Please do not loot bodies unless you plan on doing the turn-ins. --
Rating: +14 [-] [+]
By alexataide on 06/30/2010 (Patch 3.1.3)
Another funny reference to Tom Cruise in Top Gun (together with the Netherwing one). Some dev really likes the movie

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