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Zapped Giants

Use Zorbin's Ultra-Shrinker to zap any kind of giant found in Feralas into a more manageable form. Bring 15 Miniaturization Residues found on the zapped versions of these giants to Zorbin Fandazzle at the docks of the Forgotten Coast, Feralas.
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Miniaturization Residue (15)
Provided Item:
Zorbin's Ultra-Shrinker

Description

I'm going to have to do something about the giants if I stay out here! They're certainly not good for business, now are they?

I've been working on a variant of a gnomish shrinking ray, but I'm using superior GOBLIN technological advances in its construction! In an effort to avoid inconveniences for myself such as death, I'd like for you to try it out on any of the giants in Feralas. You should find miniaturization residue on them after you shrink them - bring me back some!

Reward

You will receive:
Zorbin's Mega-Slicer
Also, you get: 70

Progress

Miniaturization residue, I assure you, is a valuable commodity when it comes to engineering! Well, it is valuable in that it helps me make sure the zapper won't do something as disappointing as explode on the user.

Oh, I mean for the zappers other than the one I gave you. Absolutely!

Completion

Splendifimous! Not only am I glad to see that you've returned with the residue, but also with all your major appendages intact! That is, well, there was never any danger in using the Ultra-Shrinker, now was there!

I do appreciate your effort on my behalf, <name>. Truly, you are a friend to goblins everywhere. Accept this as a token of my appreciation!

Gains

Upon completion of quests, get:

Related

Rating: +14 [-] [+]
By halldorr on 09/15/2006 (Patch 1.12.0)
The giants roam the coast south and a little north of the quest giver. They can also be found out in the water if you swim under. Easy to kill them and find them but try to grab quest called Fuel for the Zapping and do the two quests at the same time.
Rating: +34 [-] [+]
By ErMeR on 11/11/2006 (Patch 1.12.2)
If you do this quest and Mountain Giant Muisek at the same time you can kill two rocks with one stone :)

https://vanillawowdb.com/?quest=3127 https://vanillawowdb.com/?quest=3127  &lt;--For the other Quest
Rating: +6 [-] [+]
By TUNZ on 04/30/2007 (Patch 2.0.12)
Get potion or buff of water breathing , alot of giants underwater that most dont see.
Show comment   Rating: -2 [-] [+]
By SimonPip on 03/28/2007 (Patch 2.0.10)
Rating: +4 [-] [+]
By syntral on 04/17/2007 (Patch 2.0.12)
This was about as simple as they come I was onlt a level 46 when I did this quest and the mob's are level 47-49 very simple quest I recomment you do it at alone for the xp I was getting 100+ in a group and 300+ by myself
Show comment   Rating: -2 [-] [+]
By dh1620032003 on 04/18/2007 (Patch 2.0.12)
Rating: +10 [-] [+]
By Droffats on 05/19/2007 (Patch 2.0.12)
Is anyone else having problems with the Ultra-Shrinker disappearing? I've done this quest two times and after awhile I can't find it in my bags anymore. Is this a bug? Or is there some sneaky devil who keeps coming to my computer and deleting it?
Rating: +10 [-] [+]
By Magellan19 on 06/13/2007 (Patch 2.1.1)
Yes. 2 Hour duration.

This quest is a riot. It's hilarious to watch them all big and bad and then they run at you while shrinking. :)
Rating: +4 [-] [+]
By dinnerbone on 06/18/2007 (Patch 2.1.1)
Leads onto the repeatable quest ""Again With the Zapped Giants"" - https://vanillawowdb.com/?quest=7725 https://vanillawowdb.com/?quest=7725
Rating: +14 [-] [+]
By todd1 on 06/27/2007 (Patch 2.1.2)
It seems like any giant in Feralas works. As stated above, Horde can do Mountain Giant Muisek (https://vanillawowdb.com/?quest=3127 https://vanillawowdb.com/?quest=3127) at the same time as this quest.

The zapper does not trigger the global cooldown, which I found very helpful as a caster. It does have a 30 second cooldown, though, and it took about 20 seconds on average to kill a zapped giant as a level 50 shadow priest.

The zapper disappears after 2 hours. If you started the quest, you have to abandon it and get it again. When you abandon the quest, any Miniaturization Residue you collected disappears.
Rating: +14 [-] [+]
By xaenik on 05/07/2007 (Patch 2.0.12)
Didn't notice if this was mentioned above but the zapper can actually chain, i found it a bit more interesting :D to aggro 2 and then use it, they both get the anti elite effect.
Rating: +6 [-] [+]
By Naenthos on 08/22/2007 (Patch 2.1.3)
With my frost mage I found the sea giants along the Forgotten Coast to be annoying and tricky to take down. They have a high resistance to frost and hit hard (yes even as non-elites). At least the elementals in the same area don't hit that hard.
Show comment   Rating: -2 [-] [+]
By Brighid on 05/08/2007 (Patch 2.0.12)
Rating: +8 [-] [+]
By ReeseRuiz on 10/14/2007 (Patch 2.2.3)
So you get the quest from a lil goblin near the coast. Up and down that same coast are Wave Striders you can kill that will drop the Miniaturization Residue. I started doing this .... until i realized the other quests i had.

If you go to 41, 21 in the Twin colossals, there are Giants up there you can zap and kill. They drop Metallic Fragments as well as the Miniaturization Residue. AND if you have the Muisek quests, you can get the Mountain Giant Muisek from them as well.

THREE quests done in one area.
PLEASE go up to 41,21 and dont waste yer time on the shore.

Get the water elemental cores later... most of those you can get without even going in the water. This saves you water breathing potions, or recasting the water spell for locks.
Rating: +2 [-] [+]
By MKaiowasZ on 11/30/2008 (Patch 3.0.3)
as of 2.3 this quest gives 6300XP at lvl 49
Rating: 0 [-] [+]
By Fendall on 01/24/2008 (Patch 2.3.3)
The giants are highly resistant to frost. Watch out mages.
Rating: +10 [-] [+]
By bwoodwar on 01/30/2008 (Patch 2.3.3)
Just a quick note about the quests for Metallic Fragments and Mountain Giant Muisek; these are Horde quests only. If you are Alliance it is much faster to get this quest done on the coast. And while you're there, pick up Fuel for the Zapping as well.
Rating: +2 [-] [+]
By jaxom on 11/03/2008 (Patch 3.0.2)
The coordinates are 39,21 for the giants.

You can also get Ironfur livers and Groddoc livers for the quest ""Rhapsody's Kalimdor Kocktail"" from Hinterlands in this area. But they are a little easier to get around 58,56.
Rating: 0 [-] [+]
By Arearda on 04/13/2008 (Patch 2.4.1)
As stated before, the zapper disappears after 2 hours. I didn't know this, found the giants and had to go back and get the zapper. Made me pretty mad.
Rating: 0 [-] [+]
By freestone on 04/29/2008 (Patch 2.4.1)
I found a glitch that I didn't see posted already: if you zap the giants in the water and fight them while floating in the water (they are on the seabed), they can't hit you. I only discovered this on my last 2 kills so I didn't play around with it much, but both times neither giant hit me once. I should mention that I brought the giants close enough to shore that their heads were sticking out of the water but I was still in deep enough to be swimming -- don't know if that makes a difference or not tho.
Rating: +14 [-] [+]
By Erycius on 05/14/2008 (Patch 2.4.2)
The zapping and https://vanillawowdb.com/?spell=23359 transmogrifying are most likely a reference to a http://www.gocomics.com/calvinandhobbes/2008/05/15/ Calvin &amp; Hobbes comic. (There was more comics about that, only linking one)
Rating: +4 [-] [+]
By aerofiend on 05/06/2008 (Patch 2.4.1)
Just in case anyone was wondering, you CAN Zap a giant after entering combat, just tested it out. So don't worry if you accidentally pull one before you can Zap it.
Show comment   Rating: -2 [-] [+]
By WhiteWalls on 08/06/2008 (Patch 2.4.3)
Show comment   Rating: -2 [-] [+]
By Hoboonaparkbench on 07/27/2008 (Patch 2.4.3)
Rating: +10 [-] [+]
By nelmadge on 12/10/2008 (Patch 3.0.3)
Notice that you don't lose rep with Bloodsail which makes this a good way to raise exalted reputation amongst golbins AND Bloodsail :D
Rating: 0 [-] [+]
By slair on 02/20/2009 (Patch 3.0.9)
To elaborate even further, if you are a frost mage i highly suggest doing this quest with cliff giants as the sea giants will give your frostbolts a hard time.
Rating: +2 [-] [+]
By Narble on 02/24/2009 (Patch 3.0.9)
And to Warlocks, or people who forgot to zap them, when you zap them they will retain any debuffs/buffs and have the same % of health they had before being zapped.
Rating: +10 [-] [+]
By 1upgamer on 03/29/2009 (Patch 3.0.9)
Counts for Loremaster of Kalimdor, the first time!
Rating: 0 [-] [+]
By gaboopa on 03/03/2009 (Patch 3.0.9)
As a 46 Frost Mage, I thought this was a simple quest, minus the part where they're immune to Frost Bolt. They are not always immune to Frost Nova though, so I just Fireball'd them, Frost Nova, then do some arcane missles and Fire Blast. Pretty simple and didn't take a lot of time either; just the way I like 'em!
Show comment   Rating: -2 [-] [+]
By Jamial on 05/22/2009 (Patch 3.1.2)
Rating: 0 [-] [+]
By BurntCaramel on 06/22/2009 (Patch 3.1.3)
For those who are doing the Insane in the Membrane achievement; I suggest you to avoid this repeatable q since only the first time grants you with 375 reputation, the follow ups give only 25 reputation and the 30sec CD is way too long.

Still DM seems like the best option to gain the cartel reputation up to neutral/friendly again if you have still quests in BB/rachet etc.
Rating: 0 [-] [+]
By Yinepuhotep on 08/12/2009 (Patch 3.1.3)
The perfect spot to get the best bang for your buck is at [40.0, 24.9]. It's a nice big mound you can stand on, next to a spawning point for a bunch of Cliff Giants and Land Walkers. You can get a good view of the area and pick your targets before using your zapper.

Just watch out for the ones that might sneak up behind you while you're aiming. Chain-pulls on these guys are a pain.

Oh yes - and unless you have more armor than God, wait to zap the Land Walkers until they're less than 10 yards away. It's a WHOLE LOT easier to nail them in melee than when they're throwing boulders at you.
Show comment   Rating: -2 [-] [+]
By puffmuff on 09/22/2009 (Patch 3.1.3)
Rating: 0 [-] [+]
By Shamtul on 01/01/2010 (Patch 3.1.3)
Does this quest and the other one he offers decrease your rep with Bloodsail Buccaneers?
Rating: +2 [-] [+]
By Sasserine on 08/04/2010 (Patch 3.1.3)
350 Rep for:
Gadgtzan
Everlook
Booty Bay
Ratchet
DOES COUNT For LMK.
Rating: +2 [-] [+]
By pinrut on 07/21/2010 (Patch 3.1.3)
The residue still drops even after a giant has left combat and reverted back to its original form, provided it has been zapped once in its lifetime.
This was handy when the shrinker's duration ran out and I didn't wanna tarnish my ""zero abandoned quests"" record. Just had to make a DK, zap 15 of 'em, relog then kill 'em :D
Granted, it does mean killing them as elites. Though I was level 58 so this didn't pose a problem :P
Rating: +2 [-] [+]
By Fenfir on 09/07/2010 (Patch 3.1.3)
Just a friendly reminder so people don't have to redo the entire quest like I did. The quest item only last 2 hours, so don't do this quest if you're getting tired and wanting to go to bed; Because waking up in the morning to find out that you have to kill 15 more giants isn't fun.
Rating: +4 [-] [+]
By Moosje on 08/21/2010 (Patch 3.1.3)
The cooldown on the Zorbin's Ultra-Shrinker is irritating me -_-
Rating: +2 [-] [+]
By Renpet on 09/09/2011 (Patch 3.1.3)
As of the current patch, this NPC cannot be found anywhere along the coast.
Rating: +2 [-] [+]
By Galadius on 05/05/2013 (Patch 3.1.3)
This NPC IS indeed at 48, 44 in Feralas, and offers both quests https://vanillawowdb.com/?quest=7003"">(Quest #7003) and https://vanillawowdb.com/?quest=7221"">(Quest #7221) to obtain https://vanillawowdb.com/?item=19027"">(Item #19027),

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