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Blackrock Spire

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Rating: +108 [-] [+]
By ataylor on 09/28/2006 (Patch 1.12.1)
Lower Blackrock Spire and Upper Blackrock Spire share the same entrance. Just go up the chain you'd normally go down to get to BRD. Run off the end of the chain and head right. You can't miss it.
Rating: +56 [-] [+]
By TheOnyx on 11/26/2006 (Patch 1.12.2)
To clarify, once you enter Blackrock Spire, the first room will have two ramps up to a bridge that has an opening on either end.

The left side is Upper Blackrock Spire (UBRS), and the door will not open unless someone with the Seal of Ascension (https://vanillawowdb.com/?item=12344 https://vanillawowdb.com/?item=12344 ) approaches the door.

The right side of the bridge takes you to Lower Blackrock Spire (LBRS).
Rating: +20 [-] [+]
By Eskinda on 08/11/2006 (Patch 1.12.0)
Blackrock Spire is an instance, which, as previously indicated, can be entered by traveling into Blackrock Mountain and going up the chain that would normally lead you down towards Blackrock Depths. (This chain is to the left once you enter the large room after a short hallway, look to your left and you'll see the chain, run up the slope, not down it). Once you reach the top of the chain, run up the short incline and you will see a balcony, this jump can be easily made, but do not worry if you fall because you should live. Once on this balcony, turn to the left and you will see the entrance to Blackrock Spire.

Blackrock Spire, while truly once instance in the sense that it is on the same reset, consists of two seperate, independant paths to seperate bosses. Upon entering and going to the left at the bridge, you can enter Upper Blackrock Spire (if you have completed the quest chain that is done in Lower Blackrock Spire if you have the key - https://vanillawowdb.com/?quest=4742 https://vanillawowdb.com/?quest=4742 ) or if you go right and descend you will enter Lower Blackrock Spire.
Rating: +14 [-] [+]
By jjfoley on 06/24/2007 (Patch 2.1.2)
There is a meeting stone for summons; it is by the non-shortcut entrance to the Spire, on the passageway to the eastern side of the circular ramp.

You can walk in that entrance and work your way up to the Spire, but almost no one does this any more because of the number of mobs you must defeat or stealth by to go this way.
Rating: +252 [-] [+]
By JamJamJames on 05/09/2007 (Patch 2.0.12)
For anyone who's at all interested, Upper Blackrock Spire is where the infamous Leeroy Jenkins video took place.
Rating: +56 [-] [+]
By blazingpenguin on 02/29/2008 (Patch 2.3.3)
The lowest level you can zone in is 45.
Rating: +6 [-] [+]
By humungus on 11/10/2008 (Patch 3.0.3)
All the male Trolls in this instance have had their models replaced with the bulkier body type like the trolls in ZA.
Rating: +54 [-] [+]
By awoudenb on 12/11/2008 (Patch 3.0.3)
It seems our prayers have been answered. On 12/12, a blue poster by the name of Daelo said the following, in response to the question whether or not the altar in UBRS would be altered, so that the instance can be soloed:

We've made some changes to several dungeons to allow easier access for players in the upcoming patch.

The ritual objects that used to require 3 players to activate in Blackrock Spire and Uldaman now only require 1.
You no longer need quintessence to summon Majordomo Executus.
You no longer need the Scepter of Celebras to teleport to the final section of Maraudon.
You no longer need the Mallet of Zul'Farrak to summon Gahz'rilla.

The Scepter and Mallet both turn into actual weapons.


I for one am rather happy about this, meaning I can finally start soloing Drak- I -will- have full dreadmist!

source: http://blue.mmo-champion.com/12/100501234-can-we-change-ubrs-blackrock-altar.html http://blue.mmo-champion.com/12/100501234-can-we-change-ubrs-blackrock-altar.html

Tony
Rating: +4 [-] [+]
By socratis on 07/31/2009 (Patch 3.1.3)
As of 08 january on the PTR the Upper Spire can be soloed. The 3 man summoning pyrogard only need 1 to do the process.

Drakkisath also can be beaten by lvl 80 arms warrior in tanking gear :O

First make sure to clean the patrol in the room cuz they will see you fighting Drakkisath, then kill one of his guards, he ll do you the Conflagrate ability on you. I couldnt nor miss nor resist it, but with lifebloom and enraged regeneration i make him down easy to 7,6k hp on me.
Rating: +38 [-] [+]
By aleols on 01/20/2009 (Patch 3.0.8)
In 3.0.8 the door to UBRS that used to require the key/ring is open as default.

Seal of Ascension is now only usable for getting aid from Vaelastrasz during the Rend fight.
Rating: +46 [-] [+]
By Ruhler on 02/02/2009 (Patch 3.0.8)
I was confused for awhile and didn't find an answer to this so for anyone wondering how to enter this, after you go into Blackrock spire, and turn left towards the upper area there is a closed door. It will open when you kill all the orcs in the little side rooms surrounding the door. And of course you don't need that ring anymore, nor more than 1 person to clear out this instance.
Rating: +36 [-] [+]
By s20mike on 03/17/2009 (Patch 3.0.9)
Soloed LBRS as a Level 65 Prot Human Warrior, and a very exciting trip too, because almost every fight left me on the edge of losing. Thankfully, at this level, it's possible to ignore a large portion of the earlier enemies, due to the low aggro radius, and there is a huge shortcut you can take almost at the beginning. It's easy to be put off this Dungeon at first as the multi-leveled and twisting turning layout of it can be confusing, but stick with it and it starts to make sense.

From the start, run into the hall, ignoring the mobs on each side, and head up the stairs to the right. Go through the door, to a dead end with a small drop into the next room. Drop down here, down the ramps to the left, and through the door to the left, ignoring mobs. You will probably have to clear one Scarshield Legionnaire and a Spellbinder but that's it. As you pass through this corridor, you will enter a large relatively open hall with pillars, ravines, bridges and so on, called Hordemar City. Immediately when you enter here, turn right, and look down, to see a burning river of magma. At the extreme right of this, against the wall, is a ledge, that is an easy jump, then another, lower ledge, which will in turn lead you right down to the Firebrand area with all their little tents and stuff. You'll lose about 25% HP with each jump - just sit down to recover for a minute each time.

When you get down to the Firebrand area, there will be up to two patrols of 2 mobs, which are an easy clear, then you have to clear a side of the corridor to travel down. (While you are here, if you are a Blacksmith, remember to check the Human Remains near the magma river.) The key to success here, as most plate wearers should know anyway, is to absolutely gank the caster classes ASAP - you will be dealing with Invokers (Fire Damage) and Darkweavers (Shadow Damage). Get them dead while the Grunts hammer uselessly at your miles of plate, and then put them down.

After this corridor, you have the relatively easy Skitterweb Tunnels - I would just suggest killing the small spiders before the large, because if you do it the other way around, you WILL get overwhelmed. I scraped through one very rough fight with maybe 16 fresh adds before I figured this out. At 65, you should be able to go right round the back of Mother Smolderweb without her aggroing - you really don't want to do the rest of the Dungeon with her annoying Mothers Milk poison effect on you, although it can be cured or prevented easily enough. But if you are trying for the Mothers Milk Quest, then you want to be able to come back to her to intentionally get poisoned last thing before you HS out.

Climbing up out of the Tunnels, you can kill about 1 - 3 ogres, then hop up and past the rest to your left. You may or may not be able to sneak past the Scorpids in the next corridor, they are easy kills, but twice I have had Bloodaxe Raiders and Worgs add when fighting them. Just be careful.

Up the next ramp, go right, and you can, if you need to, go kill Halcyon and catch a Worg Pup, by going to the end of the corridor (ignore everything to your left, a worthless boss and dead end basically), or you can just go up the next ramp to your right, into Blackhand Hall. You should be able to skip through here with no fights, until you get across the wooden planks at the end, where you will be forced to clear a couple of Veterans (nasty kicks and stuns) and Summoners/ Invokers. As usual, Casters must die first, no matter what.

After here, you'll enter the final area, and there will be about 5 - 7 mobs you must clear to progress. They will hold a sample of all the different enemies from the Spire - trolls, orcs and ogres. Shouldn't give you too much hassle really, as long as you prioritise your targets effectively and heal up between fights.

Finally, it's Overlord Wyrmthalak, and this guy gave me a SERIOUS fight and fright. It went right to the nail, and I think I got lucky with the adds, because when he called his two helpers (two random orcs), they seemed to take forever to arrive. I took him from 17k to 3k before they actually got involved, and then it was a case of putting him down and turning on them. Even still, it was damn close - I had potioned up, activated Last Stand, Shield Wall, and my Talisman of Arathor, and it had all dropped again and I still had both of them to kill. What saved me was a very very timely Intimidating Shout - both adds ran off for 5 seconds, and I managed to quickly bandage from about 150HP up to 1800 before they got back. Shield Block and Revenge, and they died. One thing I'll say about OW though, is watch that knockback - it's as much a knockUP as it is back. I knew it was coming, but I expected to go back at a shallow angle. What he actually does it punt you way up in the air, and the fall damage is brutal. Get yourself stuck under a rock or overhang or something for this fight, and save yourself some pain.

Achievement won, Letter found, missions either complete or partially complete, and once you've come this far, almost anything earlier in the Dungeon is a breeze, and can be done at a leisurely pace. I went through it backwards to kill the other bosses, only missing out on summoning Urok - just can't manage 10 elites in a row, half of them casters, without a party :(

Anyway, I've rambled on long enough, but I genuinely enjoyed this Dungeon, as it was challenging, but not to the point of stupidity, and to manage it yourself like that is very satisfying. Plus, it would seem these days, there is little choice - I had spent a fortnight LFG for LBRS and it's the same old story - who does classic stuff any more these days? Nobody.

Go rock the 'Spire people :)
Rating: +2 [-] [+]
By Amrun on 05/06/2009 (Patch 3.1.1)
Easy solo, both sides, on an 80 frost mage. I would go frost for any soloing because of bubble.

Just take it one group at a time and it will pose no problem.
Rating: +4 [-] [+]
By Blackriver on 02/07/2009 (Patch 3.0.8)
If you want to solo the upper portion of this dungeon and have no healing abilities, I highly suggest you still grab the https://vanillawowdb.com/?item=12344 Seal Of Ascension as it will grant you a 91k heal (yes, 91k) every 3 minutes during the coliseum event with Warchief Rend Blackhand at the end and will save non-healing classes many consumables.
Rating: +2 [-] [+]
By Superczar on 08/28/2009 (Patch 3.1.3)
As a lvl69 Prot Warrior I was doing great in UBRS on my own, but when you hit The Furnace forget it, the mob packs were a lot tougher, the Beast destroyed me before I got 20k off it, and Drakkisath's throneroom was impossible. I did manage to get up to Drakkisath without aggroing the mob packs, but he and his 2 buddies were impossible. At least I did manage to hit them with a Shockwave long enough to be able to complete the "Drakkisath's Brand" quest.
Rating: +6 [-] [+]
By Irdis on 09/12/2009 (Patch 3.1.3)
Some information for those who wish to do it in 56-60 level group in normal way. LBRS is not harder than any regular 5 man at the moment. For UBRS I'd recommend to get 8-10 people. Theoretically UBRS is doable with regular 5 man group, although you need someone who is able to offtank on Drakissath and healer, who knows what is he doing and doing it well. First of all, most hard thing - to get a group. When you summoned everyone, I'd recommend to go kill https://vanillawowdb.com/?npc=9046 Scarshield Quartermaster as a group and take BWL prequest from letter (it is experience, and at least you will save some time to guys who getting BWL groups in future...).
UBRS itself is demanding very accurate pulls. Even if you got full group, 2 pulled trash packs will most likely give you hard time. Notice, that orc packs in first room and in room after Rookery containing https://vanillawowdb.com/?npc=9819#abilities Blackhand Veteran with very nasty knockbacks, so you have to tank them properly, otherwise you risking to be knocked to other packs (or back from edge of floor to rookery eggs in 2nd case). Also, packs in first part of instance contain https://vanillawowdb.com/?npc=9818 Blackhand Summoner who supposed to be focused first.
Bosses themselves aren't too hard, if you cleared trash without many wipes, only encounter that can make some troubles to you is General Drakissath himself. On Drakissath you will have to have 2 tanks, also, remember that he hits hard even now, dps will be killed in 2-3 swings, so your healer will have to put efforts in healing. You will have about 20 second to kill adds before 1st Conflagrarion, after that your tanks will have to hold Drakissath on them.
Rating: +4 [-] [+]
By astrong on 04/30/2010 (Patch 3.1.3)
Can someone confirm that the Random Dungeon Finder will choose LBRS at some stage.
Rating: +2 [-] [+]
By Tzuku on 02/19/2010 (Patch 3.1.3)
Remember If you Kill Gyth(the mount of warchief Rend), the warchief won`t drop from his back and you will be stuck in there.. it happened to me today, i was with a lvl 80 DK guildie, he killed him in 4 shots and we got stucked there
Rating: +8 [-] [+]
By Caradavin on 02/21/2010 (Patch 3.1.3)
And, um (embarrassed), for those explorer types, when you are in the stadium and that door opens that the spawns come in from, .....don't enter it...you won't be able to get out...you can kill tons of rookery whelps though. Correction: you can get out if you kill the respawn gladiators, whew
Rating: +6 [-] [+]
By elabuelo3k on 09/02/2010 (Patch 3.1.3)
Meeting Stone and Entrance to Blackrock Spire: 47.6, 69.25
Rating: +6 [-] [+]
By Eumer on 02/10/2010 (Patch 3.1.3)
Looks like the event in the Blackrock Stadium is bugged. Done it 3 times now and again I'm stuck in it with the doors closed.

Edit:
Contacted a GM and he told me not to kill the last boss before the NPC on it is on the ground.
Rating: +6 [-] [+]
By zammullins on 05/10/2010 (Patch 3.1.3)
FINALLY! We get a map for this place!
Rating: 0 [-] [+]
By Nalira on 11/24/2010 (Patch 3.1.3)
LBRS seems to have lost in somewhere in the range of 70-80 npc's making that part of the instance a whole lot easier, and making farming junkboxes a bit harder.
Rating: +2 [-] [+]
By bsodfc on 11/25/2010 (Patch 3.1.3)
It could be just luck, but I am getting more junkboxes from the upper spire, now.
Rating: +6 [-] [+]
By stevebat on 03/11/2010 (Patch 3.1.3)
UBRS is no longer a raid instance and can be done as part of the random 5 mans... Watch out for whelps :D
Rating: 0 [-] [+]
By wamberella on 12/25/2010 (Patch 3.1.3)
As of Cataclysm, in order to open the door you need to run up the stairs and go left to the area with the Dragonkin. Kill all the Blackhand guys in the rooms ringing the area to put out the glowing symbols on each section's floor. When the last symbol is extinguished, the door to UBRS will be open in the same area.
Rating: 0 [-] [+]
By pikamaster on 01/31/2011 (Patch 3.1.3)
on my lvl 48 rogue , i check the specific dungeopn list to see if LBRS was there as mentionned

lvl required : 48-55

sadly it isn't here :(
Rating: +2 [-] [+]
By Pandorajade on 04/30/2011 (Patch 3.1.3)
I keep coming to twlight books in LBRS and it says needs a torch.
What quest is this and how do I get it?
Rating: +22 [-] [+]
By Scotia on 01/15/2011 (Patch 3.1.3)
Just a few comments on the "revamped" UBRS for Cata... because I'm stunned, actually.

Got a random group last night for LBRS, and when we finished, a few of us wanted to try out UBRS. No one else was interested, so the paladin tank and I (SV Hunter) decided to see how far we could get before we "hit a wall" if you know what I mean, not expecting much. We both started the night at 59, and finished it at 60. I was in a mix of quest blues and greens except for my Hurricane (average iLevel in the high 40s/low50s) and brought along my runed demon dog, and I think she had some PvP epics (at least her shield). We only wiped twice and ended up two-manning the whole instance. Mobs conned a mixture of green and yellow elite to us. It seemed deceptively easy.

She seemed like she knew the dungeon, though, so maybe she was an old school player from the early days as I am, so maybe knowing the dungeon like the back of your hand had a little to do with it. I'm not trying to brag here... I'm just completely stunned that we were able to do that and kinda sad that this dungeon has been nerfed HARD. Even with the conflagration at the end, my pet could handle the boss while I FD to lose aggro until the tank regained her senses. I remember back in the day when you had to have 10 people and a hunter needed to pull one of the adds over the bridge toward the Beast's room in order for the group to not wipe.

Anyway, UBRS is not the player killer it used to be by far. As long as you stay away from the whelps and keep your back against the wall, a level appropriate 5man should be able to handle it with little issue. I daresay we found it easier than LBRS since my full LBRS group had a few deaths here and there.

As an aside, the Worg Pup an Smolderweb Hatchling aren't avail anymore. :(
Rating: +2 [-] [+]
By triggz on 01/28/2011 (Patch 3.1.3)
Has anyone noticed mobs in LBRS sparkling like they have loot while still alive? I was pickpocketing for Ravenholdt junkboxes and noticed about 1 in 50 or was glittering. Pickpocketing removed the sparkles but they never had anything special on them.
Rating: 0 [-] [+]
By Prebez on 09/02/2011 (Patch 3.1.3)
Is UBS even a raid? I entered it with 3 other mid 50'ies toons yesterday in a standard dungeon group, and got as far as Gyth (where we wiped due to IRL fatigue). Does the end-boss not spawn unless you are a raid party or is there something else that sets this apart from a standard dungeon?

Edit: Crossreferencing with WOWWIKI, which is usually lagging behind WOWHEAD, confirms that is is indeed converted to a 5 player dungeon without any access criteria. However, it is STILL not a part of the classic DM achievement.
Rating: 0 [-] [+]
By Ingraved on 03/11/2011 (Patch 3.1.3)
I soloed this as a level 58 prot pally up to last boss, this was before self healing was nerfed, im sure a level 80 any class could solo
Rating: +6 [-] [+]
By mclaren1141 on 12/18/2011 (Patch 3.1.3)
Here is a kink to a video that shows how to find the entrance and how to get back in if you die!

http://www.youtube.com/watch?v=bDfd6YQtGXc http://www.youtube.com/watch?v=bDfd6YQtGXc
Rating: +2 [-] [+]
By gEMx on 01/12/2012 (Patch 3.1.3)
what is wrong with the info for this place. there are only 11 items listed and no npcs at all.
Rating: +2 [-] [+]
By Guy19 on 05/16/2012 (Patch 3.1.3)
Why doesn't it show the bosses on here? :/
Rating: +24 [-] [+]
By Guy19 on 05/17/2012 (Patch 3.1.3)
Notable items in BRS include https://vanillawowdb.com/?item=12264" class="qundefined icontiny" style="background-image: url(images/icons/tiny/inv_box_petcarrier_01.gif)">Worg Carrier , https://vanillawowdb.com/?item=68673">(Item #68673) , https://vanillawowdb.com/?item=12709">(Item #12709) , https://vanillawowdb.com/?item=12804">(Item #12804) , the various silks like https://vanillawowdb.com/?item=14227">(Item #14227) , and various scales like https://vanillawowdb.com/?item=12607">(Item #12607) . There's also plenty of https://vanillawowdb.com/?item=14047">(Item #14047) and https://vanillawowdb.com/?item=8170">(Item #8170) to be gotten. Please add to this list if you know of more. :)
Rating: +2 [-] [+]
By Studhole on 03/20/2013 (Patch 3.1.3)
Anyone know if you can get items which you can disenchant to get Illusion dust here? Thanks.
Rating: +6 [-] [+]
By AngelSword on 03/26/2013 (Patch 3.1.3)
It seems as though now, in the LFG, you're set to either Lower or Upper Blackrock Spire. Running it last night, we found that the door into Upper wouldn't open until we queued for Upper, specifically.
Rating: +6 [-] [+]
By worthit on 12/06/2013 (Patch 3.1.3)
Just a little info...
  • You can enter this dungeon on foot at lvl 48.
Lower Blackrock Spire
  • You can queue this dungeon as specific dungeon lvl 55-65.
  • In the specific dungeon finder, this dungeon is orange difficulty lvl 55, yellow difficulty lvl 56-60 and green difficulty lvl 61-65.
  • You can queue this dungeon as random dungeon lvl 57-58.
  • You have to be lvl 55 to obtain the quest.
Upper Blackrock Spire
  • You can queue this dungeon as specific dungeon lvl 55-65.
  • In the specific dungeon finder, this dungeon is orange difficulty lvl 55, yellow difficulty lvl 56-60 and green difficulty lvl 61-65.
  • You can queue this dungeon as random dungeon lvl 58.
  • You have to be lvl 55 to obtain the quests.
Rating: +6 [-] [+]
By dcawdell on 08/30/2013 (Patch 3.1.3)
Ran lower spire today. I had forgotten how stupendous it is. 9 bosses. Maybe 6 more mini-bosses. I ran my entire level 57 on this 1 run plus 1 quest. There are no stupid mechanics. Hard work gets it done. It IS long. But when it gets you to level 58, that means Outlands anyway. I cant think of a better way to wrap up vanilla.

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