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All Along the Watchtowers

Using the Beacon Torch, mark each tower in Andorhal; you will need to stand in the doorway of the tower to successfully mark it.

Once all four towers are marked, return the Beacon Torch to Commander Ashlam Valorfist in Chillwind Camp, Western Plaguelands.
  •  
Tower One marked
  •  
Tower Two marked
  •  
Tower Three marked
  •  
Andorhal Tower Four slain
Provided Item:
Beacon Torch

Description

Through the use of a magical device known as a beacon torch, we can mark targets of our choosing for future actions by our troops. To that end, we think the Scourge are using Andorhal's watchtowers as a means to control their troop movements.

Your mission: breach Andorhal's defenses to plant beacons at all four watchtowers. You'll need to be in the doorway of each tower to plant the beacon; it will then proceed to mark the tower. There are only five charges on the beacon torch, so use them wisely!

Reward

Also, you get: 85

Progress

Once the towers are marked, they'll become top priority targets for our attack on Andorhal. I suspect that once we neutralize the towers, the main threat of Andorhal will emerge. From that point on, we'll have a straight-up fight for control of the city!

you're back to report success, yes? Don't forget the beacon torch as well; we must maintain control of our materiel.

Completion

My priests are reporting that our beacon trackers are picking up extremely strong signals on all four towers! Dare I say it, but I believe you've executed another mission with complete and total success! Well played once again, <name>!

With the towers marked, our preparations for the attack are now in place. The time has come to take the fight to the Scourge!

Gains

Upon completion of quests, get:
  • 580 experience (34 80 at max. level)
  • 250 Reputation with Alliance

Related

Rating: +38 [-] [+]
By tykomyk on 01/01/2007 (Patch 2.0.1)
For this, you don't have to fight with the elites inside of the towers. All you need to do is stand outside close to the door and then use the Torch
Rating: +130 [-] [+]
By Bittabola on 02/15/2007 (Patch 2.0.7)
The coordinates are:
40,71
42,66
44,63
47,71
Confirmed - no need to kill the elite mobs inside the towers.
Show comment   Rating: -2 [-] [+]
By lvrabbit on 05/16/2007 (Patch 2.0.12)
Rating: +60 [-] [+]
By PhogHawk on 06/17/2007 (Patch 2.1.1)
Presumably, this is yet another Blizzard reference to pop culture. In this case, it's Bob Dylan's ""http://en.wikipedia.org/wiki/All_Along_the_Watchtower All Along the Watchtower.""
Show comment   Rating: -2 [-] [+]
By ulrik on 06/22/2007 (Patch 2.1.2)
Show comment   Rating: -2 [-] [+]
By mindell on 06/24/2007 (Patch 2.1.2)
Show comment   Rating: -2 [-] [+]
By mindell on 06/24/2007 (Patch 2.1.2)
Rating: +12 [-] [+]
By Belazor on 06/28/2007 (Patch 2.1.2)
It is worth noting that if you get into combat, the casting of the flare cancels.
Rating: +14 [-] [+]
By cmpalencer on 07/06/2007 (Patch 2.1.2)
I just completed this quest today, and found the coordinates to be as follows for each tower:

Tower 1: 40, 71
Tower 2: 42, 66
Tower 3: 44, 63
Tower 4: 46, 71

They are correct as listed above.
Rating: +2 [-] [+]
By Thorandric on 07/23/2007 (Patch 2.1.3)
Coords are correct and you do NOT have to kill the lvl 56 elite Skeletal Warlords; The doorway will be an arch coming out of the tower stand in the corner that is formed by the arch and the tower and use the torch and you can solo this as any class, the next however will not be so easy.

Edit: 2.3 Warlords are NOT elite
Rating: +6 [-] [+]
By bEwaRe on 09/12/2007 (Patch 2.1.3)
Watch out for the Flesh Golem, these are lvl 56-57 Elite Abomination. They patrol through the Ruins of Andorhal
Show comment   Rating: -2 [-] [+]
By Shockna on 09/16/2007 (Patch 2.1.3)
Rating: +4 [-] [+]
By GrandPoobah on 09/09/2007 (Patch 2.1.3)
Yes, that is true then Dave Matthews redid it yet again. Question: After you finish the quest is the torch left in your bag?
Show comment   Rating: -2 [-] [+]
By redandgray on 10/12/2007 (Patch 2.2.3)
Rating: +24 [-] [+]
By dimitrisgr on 11/17/2007 (Patch 2.3.0)
As for patch 2.3 those cute little skeletons in the watchtowers(Skeletal Warlords) are not elite anymore.
Rating: +26 [-] [+]
By fusion505 on 11/26/2007 (Patch 2.3.0)
Part of the scholomance key quest chain, this is preceded by https://vanillawowdb.com/?quest=5092 https://vanillawowdb.com/?quest=5092
Show comment   Rating: -4 [-] [+]
By pangeltveit on 11/11/2007 (Patch 2.2.3)
Show comment   Rating: -4 [-] [+]
By pangeltveit on 11/11/2007 (Patch 2.2.3)
Rating: +8 [-] [+]
By Mooo on 03/01/2008 (Patch 2.3.3)
Great reference to a fantastic song.
Rating: +8 [-] [+]
By Euryticles on 03/14/2008 (Patch 2.3.3)
Warlords are now non-elites, 2 minute cooldown on the torch so you might have to wait a little bit in between towers.
Rating: 0 [-] [+]
By Kyle360 on 04/03/2008 (Patch 2.4.1)
Extremely simple as a rogue....just make sure to follow the cords that Bittabola gave above.
Rating: +4 [-] [+]
By Narcissis on 11/04/2008 (Patch 3.0.3)
The watchtowers are located at the 3 entrances to Andorhal (as an effective watchtower should be), meaning you don't have to wander around the town much. Tower 1 is at the SW entrance, Tower 2 is at the SE entrance, and Towers 3 and 4 are at the N entrance. Run in and out for 1 and 2, then loop around the back for 3 and 4. If you run out of torches before marking all of the towers you will have to drop the quest and pick it up again.
Rating: 0 [-] [+]
By webkilla on 05/26/2008 (Patch 2.4.2)
considering that you get this Q at lvl 50... its kinda tough - considering that the warlords inside the towers are 56 or 57
Rating: +10 [-] [+]
By Valdan on 07/05/2008 (Patch 2.4.2)
The Beacon Torch will have 1 charge left. It will stay in your inventory even after you turn in the quest. This can be destroyed and will not affect any part of your quest afterwards.
Rating: 0 [-] [+]
By Travy on 06/20/2008 (Patch 2.4.2)
It appears as of the latest patch, the skeletal warlords have been removed all together, kind of disappointing as I quite enjoyed mauling them on my warrior.
Show comment   Rating: -2 [-] [+]
By Porygon on 06/26/2008 (Patch 2.4.2)
Rating: +2 [-] [+]
By CongoJack on 11/06/2008 (Patch 3.0.3)
At 54 I couldn't torch the towers without pulling the Warlord that was inside.
Show comment   Rating: -2 [-] [+]
By bishopallen on 07/25/2008 (Patch 2.4.3)
Rating: +4 [-] [+]
By ninjaofnight on 03/23/2009 (Patch 3.0.9)
Hey joe, where ya going with that gun in your hand
Rating: +2 [-] [+]
By Mydge on 02/03/2009 (Patch 3.0.8)
2 minute timer is stupidly annoying at lvl 80 lol
Rating: +2 [-] [+]
By leskunk on 05/03/2009 (Patch 3.1.1)
Seems like you have to mark the chronologically, from 1 to 4. Tried to do number 4 first and it used a charge but didn't mark it :/ It could have been that I was doing it wrong or a bug, but do it from 1 to 4 just to be safe! Gl everyone! :D

- Leskunk

Jekkyl, Azjol-Nerub EU
Rating: +4 [-] [+]
By zamzaro on 08/03/2009 (Patch 3.1.3)
jimi hendrix
Show comment   Rating: -2 [-] [+]
By BlueHawkUp on 01/11/2009 (Patch 3.0.3)
Rating: 0 [-] [+]
By ryoniyk on 02/11/2009 (Patch 3.0.9)
I do believe the icons look the same ... I would just doublecheck the icon you're using, brother. :)
Rating: 0 [-] [+]
By evlyxx on 08/11/2009 (Patch 3.1.3)
2 mins CD on the Torch now seems to be removed. Yay for Blizzard.
Rating: +10 [-] [+]
By DarthOej on 06/02/2010 (Patch 3.1.3)
""There must be some way out of here, said the joker to the thief, Theres too much confusion, I cant get no relief.""
Rating: +2 [-] [+]
By Evulgnum on 05/19/2010 (Patch 3.1.3)
Before he shows this quest which afterwards leads to the chain of the skeleton key you need to do

Clear the Way
Rating: +2 [-] [+]
By Morganos on 08/27/2010 (Patch 3.1.3)
Did the prereq 'Clearing the way' but quest giver is still not offering me 'All along the watchtowers' . Why is this?

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