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Quick Facts
  • Level: 56
  • Requires level: 47
  • Type: Group
  • Side: Both
  • Start: Linken
  • End: Linken
Series
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12.
13.It's Dangerous to Go Alone
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It's Dangerous to Go Alone

Travel to Fire Plume Ridge, south of Marshal's Refuge.

Find Blazerunner and use the totem to remove his protective aura. Once he has been defeated, acquire the Golden Flame from the cave.
  •  
Blazerunner slain
Golden Flame
Silver Totem of Aquementas
Provided Item:
Silver Totem of Aquementas

Description

<name>, I finally remember now... I did come here to fight Blazerunner. I was on a journey, and this was to be the last step.

But I am no longer the hero... You are. All that you have done -- you must finish this now, not me.

Blazerunner guards an artifact called the Golden Flame. It provides power more vast than anything else I have ever known, and it is dangerous in the hands of one with an evil heart.

You will want to bring others with you -- it's dangerous to go alone. Take this as my advice.

Reward

You can choose one of these awards:
Linken's Sword of Mastery
Spirit of Aquementas
You will receive:
Linken's Boomerang

Progress

Blazerunner is almost invincible behind the aura he has created by using the Golden Flame. Only you have the power to remove it with the Silver Totem of Aquementas.

Completion

Thank you, <name>.

The Golden Flame will now be returned back to my homeland, where it may be protected, never again to be used for evil.

Since you did so much for me, I'd like you to have this. Without you, I'd still have no idea who I am!

Gains

Upon completion of quests, get:
  • 730 experience (43 80 at max. level)

Related

Rating: +114 [-] [+]
By mikedoh on 06/11/2006 (Patch 1.12.0)
Easiest tactic to kill this level 56 elite is as follows.

Clear all the top level of Fire plume Ridge. When engaging, run straight to the back of the cave, he will follow. This will ensure you do not get knocked off the cliffs with his ability as your inside.

Once at the back of the cave, use the rod to remove his almost invincible aura. Nearly all forms of crowd control work here, frost nova, fear, stun. Make sure he never receives his aura back, and it should be either solable or in a group of 2.
Rating: +120 [-] [+]
By ajmontroy on 12/16/2006 (Patch 2.0.1)
The name ""It's dangerous to go alone"" is from the frist Zelda game.
The guy who gives you the sword tells you.
Rating: +20 [-] [+]
By Fayden on 02/03/2007 (Patch 2.0.6)
I found an easy way to get to Blazerunner by killing one or two elementals max.

1) Go to 47, 52
2) There's a cliff, you need to pass to its right. Try to jump, you may have a little trouble here, but it shouldn't take long.
3) Go to 47, 49
4) There's another cliff, but it's easy to climb.
5) Finally, go to 48, 49
6) Another cliff, also easy.

You should be right next to Blazerunner. Though, you won't aggro him if you pay attention. I suggest you to run in the cave like mikedoh said.

If you don't kill him fast, you may have to cast the spell to remove his aura. I figured it out after two deaths :p

Good luck !
Rating: +196 [-] [+]
By NIcko on 11/05/2007 (Patch 2.2.3)
and for the love of god, please, please remember that there is the box in the back of the cave that you need to get!
Rating: +86 [-] [+]
By rodmin on 09/15/2007 (Patch 2.1.3)
A little curiosity: The Golden Flame ( https://vanillawowdb.com/?item=11179 https://vanillawowdb.com/?item=11179 ) has a shape of a triangle, much like one of the three pieces of the Triforce.
Rating: +24 [-] [+]
By Phaewu on 11/13/2007 (Patch 2.3.0)
As of patch 2.3 this quest gave me 10550 exp instead of 7300.
Rating: +26 [-] [+]
By gammaomega93 on 08/11/2007 (Patch 2.1.3)
Still elite as of 2.3.
Rating: +16 [-] [+]
By Anenome on 06/30/2008 (Patch 2.4.2)
It's important to note that his 'aura' does not show up as a debuff! I made the mistake of fighting him and waiting to look for some kind of aura buff before using the totem. Instead, begin the fight by using the aura-removing totem on him. Fighting in the cave works well. The aura shows up as a king of blue shield around him, as soon as you use the totem this will dissapear and he will attack. From there go all out.

Soloed him as a lvl 60 enhance shammy, and survived with barely 23 hp left, not at all an easy fight.
Rating: +60 [-] [+]
By Kaynos on 07/01/2008 (Patch 2.4.2)
Maybe it's just me, but it seems that for such a long quest series ending up with the kill of a tough Elite, the rewards should have been blue.
Rating: +34 [-] [+]
By Jehoiakim on 02/16/2008 (Patch 2.3.3)
Quest chain, from start to finish for all steps, is worth 82250 xp. It's a good quest to do when the server is busy since you won't have to worry about competing for mobs and such. A lot of travelling though.
Rating: +18 [-] [+]
By Xyborg on 02/21/2008 (Patch 2.3.3)
Upon completion, not only will you will have recieved 82250 exp like Jeho above me said, but you'll have a sense of accomplishment! I think this is probably one of the top 5 longest chains in the game.
Rating: +2 [-] [+]
By Zoomagic on 03/12/2008 (Patch 2.3.3)
The entire quest line as of 2.3 grants an amazing 82250 xp!

Very well worth the effort and the rewards are nice

:)
Rating: +30 [-] [+]
By vladamirjones on 05/03/2008 (Patch 2.4.1)
Did anybody notice that they are talking about fire and ""only you have the power""?
Smokey the Bear anyone?
:)
Rating: +254 [-] [+]
By Phoenixsong on 05/18/2008 (Patch 2.4.2)
Rating: +12 [-] [+]
By johnpm on 07/13/2008 (Patch 2.4.2)
you dont have to just equip the totem, you have to use it on him
Rating: +2 [-] [+]
By Rothman33 on 07/15/2008 (Patch 2.4.3)
i don't care what any1 says, this is a great quest chain, the xp alone is fantastic.
started earlier this week and have been looking forward to doing this quest since before i purchased the game! as soon as i hit level 47 i was off to un'goro, dismissing the level of the beasties there!

so anyway, solo'd the first 12 steps starting from level 47, as a combat rogue, and with a couple of quests thrown in from un'goro and felwood (which is a must at this level; to get the rep up for the furbolgs there, or you'll have a cold day in hells chance of getting through the tunnel to winterspring alive!) i finished this at level 49, and recruited the help of my fantastic guild members to help kill blazerunner, as i really wanted that sword!

all in all loved every minute of this quest, prepare to spend many dollar on FPs though as it involves loads of back n forth travelling. the sword looks great too, what a beast!

PS: i have the Master Sword! (cue classic tune of Link receiving an item)
Rating: +8 [-] [+]
By Rikimunjarro on 07/16/2008 (Patch 2.4.3)
After dying 5x and my sad gorilla getting wasted, I searched thru my bags to see what could help me. I'm a level 59 Orc Hunter with a 58 Gorilla with Thunderstomp 3 (The 55 Un'goro Elite at back of cave).

I tried mana and health pots, I tried Agility and others, but still, I freakin died. Calling on pals to help, I was at a total lost... then it hit me...

I've one last charge of a Mini Yeti I got from the ""Are We There Yeti"" quest... he was just enough dps with the pet, that I WAS ABLE to beat that FIRE BASTARD!!!

sadly, the pet died for #6, my armor is at %22 but my Yeti is with me and at my side. =o)

Soloing this quest is possible if you have a friend named ""Mini"" Yeti.
=o D
Rating: +8 [-] [+]
By magnetite on 02/07/2008 (Patch 2.3.3)
If you want to make it really easy as a warlock, just make sure you've got your infernal demon out and he will be immune to Blazerunner's fire based attacks. Then he's only affected by the melee swings.
Rating: +2 [-] [+]
By Kreine on 09/18/2008 (Patch 2.4.3)
His knockback is not only annoying, but can trigger glitches!

He was knocking me back into the cave, and Blazerunner himself ran to the back of the cave. He had gotten down to 2%, knocked me into a side wall, and as I ran back up to him, he gave me an evade bug and suddenly got back half his health. This evade bug immediately disappeared, and he began to hit me again.

Not cool, Blazerunner. Not cool.
Rating: +2 [-] [+]
By MichMedia on 09/23/2008 (Patch 2.4.3)
A tough fight as a 58 'lock, bring a friend if you can. Or, meet one there! In between failed attempts at soloing, an enemy player showed up and together we defeated Blazerunner twice, once for my quest and once for his. This was on a PvP realm; what a brick! :D
Rating: +2 [-] [+]
By Smilodon on 01/09/2008 (Patch 2.3.2)
After reading the comments here I decided to try and solo this guy as a 55 combat rogue with good gear (Thrash blade w/goose, patch on legs all BC enchants, 17% crit 24% dodge...) and this is what happened:

http://img49.imageshack.us/my.php?image=wowscrnshot100108063257wz6.jpg Screenie

Bewildered, I tried again and this time the dice rolled more in my favor and it really wasn't too hard. I actually dodged more than one attack the second fight and wasn't crit to hell, which allowed me to blind/bandage and then pot later in the fight before he finally fell.

So yes he is soloable, but no it's not an easy fight. Use the rod straight away and be mentally prepared with a game plan before engaging and I'd think any mid 50's class with decent gear would have a shot to do this.
Rating: +6 [-] [+]
By sinusan on 10/24/2008 (Patch 3.0.2)
i just did that but i think that this was the biggest chain i have done by yet... and one thing to notice is that rewards are too worthless for this kind of chain ( i dont want to say that rewards are lame or something ) just i saw much more stronger rewards form much smaller and easier chains.
Rating: +2 [-] [+]
By Teldarsterallnes on 02/10/2008 (Patch 2.3.3)
this quest chain was so funny.As soon as i saw who i had to turn the pack into,i burst out laughing. the end of the chain took me a while to figure out. i got a 70 guilde to help me, and about ten seconds after i dispelled the aura he died. Quite fun. do it when you have the chance.
Rating: +2 [-] [+]
By n4rt0n on 10/02/2009 (Patch 3.1.3)
I advice to do at the level 52 all the quests till the last one, so you may pass the whole level just traveling up and down without kill many mobs (that means a whole level afk) :D
Rating: +2 [-] [+]
By Amrun on 04/12/2009 (Patch 3.0.9)
The end of a quest chain that, with every quest, becomes more jam-packed with references to the Legend of Zelda.

In this quest:
-Using a special weapon to kill an evil lord?
-Claiming from him an object of immense power that could cause disaster in the wrong hands?
-The aforementioned object is in the shape of a triangle?

I also believe Fire Plume Ridge is a reference to Death Mountain. It's full of flames after all.
Rating: +10 [-] [+]
By KainSoB on 04/18/2009 (Patch 3.1.0)
The quest bugged out on me, the totem wouldn't remove his shield so here's what I did as a level 57 Arcane mage:

1) I kited him down the mountain to an area with no NPCs

2) then I kept him slowed and kited him around a tree used frost bolts for damage, when low on mana I used Frost Nova with Evocation (Improved with Arcane Flows and Glyph of Evocation)

Edit: Ok I spoke to a GM and he confirmed it, the quest is indeed partially bugged, you can't remove Blazerunner's aura
Rating: +6 [-] [+]
By Conciliator on 09/04/2009 (Patch 3.1.3)
Had a weird time with this on 05/09/09. Myself, a 56 balance druid and a 48 hunter were able to complete this, but we both remained confused on how it works even after the fight. Each of us had the totem, and we were each able to equip it and use it on Blazerunner after the 30 second cooldown. Regardless, we couldn't remove his near-invicibility. My starfire did about 30 damage, my DOTs did around 10 damage a click. My partner was doing effectively no damage.

Our saving grace was my treants, which, for reasons unknown to me, hit at their full power when nothing else did. They each did about 100 damage a hit, and there's 3 of them at a time so he went down by the third summon. All in all it took about 10 minutes. We were able to stay alive on account of me being able to keep him rooted basically the whole time, since we did almost no damage to him when the treants weren't out.

Extremely frustrating fight for me. I don't know if this is recently bugged worldwide, or that the single spawn had the misfortune of being bugged, or if we were doing something wrong that's obvious to everyone except us. Quest chain was really cool up to that point, though.
Rating: +6 [-] [+]
By Lucavious on 12/04/2009 (Patch 3.1.3)
This quest is currently bugged and using the totem has no effect on Blazerunner. As a result my attacks weren't able to deal more than 50-100 damage each and fighting him proved nearly impossible as he can hit for 500+ damage. Even kiting you're more likely to run out of mana before he can be killed.

My recommendation would be to make a friend with a level 70+ character well before the final quest and get them to help you finish it with the aura still on.
Rating: +6 [-] [+]
By Garroa on 06/27/2009 (Patch 3.1.3)
As of 3.1 this quest appears to be bugged, the totem does not affect Blazerunner at all. Thank the Gods for OP pallyness.
Rating: +6 [-] [+]
By tosbanzai on 07/18/2009 (Patch 3.1.3)
Currently I cannot finish this quest. My pal who is a 62 shammy and my 53 rogue got roflstomped. The totem, no matter how many times i used it was not dispelling his aura. I'm not sure but it may just be a server side glitch. When checking the comments on Blazerunner the NPC I found a few similar claims. Maybe this is a new bug with the last patch that happens every once in a while.
Rating: +6 [-] [+]
By Metronome on 07/18/2009 (Patch 3.1.3)
I am a level 57 paladin and I was having trouble with the totem, it didnt seem to be removing his aura. I had a 1handed sword and the totem equiped while fighing him and was unable to kill him due to permenatly being knocked around and only being able to heal while bubbled.

I did notice however that when ever i used the totem, Judgement of Light would proc healing me a little. Using this i just decided to cast Judgement of Light and spam the totem hotkey, healing myself with Art of War every time it was avaliable. Fighting him in his cave I eventually managed to kill him without loosing more than 20%, even with low sword skill.

Metronome
Rating: +2 [-] [+]
By nightrise on 07/23/2009 (Patch 3.1.3)
For caster level 49 twinks, this quest chain is possible to do if you start at lvl 47 without hitting 49, and the spirit of aquementas off hand is brilliant. I am a 49 warlock destro twink and I managed it with help on the 2 killling quests.
Rating: +8 [-] [+]
By Jediah on 07/23/2009 (Patch 3.1.3)
This quest is now bugged as of 3.1.3.

Repeated use of the totem does not dispel the aura Blazerunner has.
Rating: +2 [-] [+]
By Zerebus on 02/07/2009 (Patch 3.0.8)
This quest is bugged for me. Using the totem does not remove the buff from the mob. This was also confirmed by a Gamemaster, he tried it himself and had the same problems.

So to complete this quest, take a high-level friend with you.
Rating: +4 [-] [+]
By Baroo on 05/07/2009 (Patch 3.1.1)
Quest has been fixed in patch 3.2. The totem now properly dispels the buff making Blazerunner killable at the appropriate level.
Rating: +4 [-] [+]
By Aapo87 on 08/13/2009 (Patch 3.1.3)
I think it would have been atleast fitting to fight a quilboar sorcerer at the end... Just my opinion.
Rating: +2 [-] [+]
By Ferality on 09/21/2009 (Patch 3.1.3)
Ive soloed him as a 56 Beast Mastery Hunter, it was pretty easy, but i almost failed, because i forgot to refresh the aquamentas totem effect on him, and got thrown into the lave, luckily, i managed to get up before it killed me.
Rating: +10 [-] [+]
By danyjr on 07/26/2010 (Patch 3.1.3)
Alright, I just finished this quest solo as a 57 Retribution Paladin, here's how:

1- Follow, I started from the Northwest of Fire Plume Ridge and worked my way up easily.
2- Equip the https://vanillawowdb.com/?item=11522 totem on your off-hand. Wait until it is usable. Equip a one-handed weapon on your main hand (make sure your one-handed weapon skill is high enough otherwise you won't be able to pewpew)
3- Mount up and run straight to the back of the cave, past the elemental.
4- Spam (literally) the totem, you may not see the elite aura going away, that's fine, release Judgement of Light/Exorcism etc. whenever they were up while spamming the totem.
5- Bubble heal when necessary.

Should be quite easy. The trick is spamming the totem.
Rating: +8 [-] [+]
By Furydeath on 08/26/2010 (Patch 3.1.3)
Quest line is removed in Cataclysm. :(
Rating: +4 [-] [+]
By runedragon1985 on 10/27/2010 (Patch 3.1.3)
Whatever you do, do not ever engage him out in the open. I learned the hard way he will knock you into the pool of lava next to the cave. It's a %^&amp;*! and a half gettng out and having to fight him all over again, let me tell you.

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